Win one of the 200 Steam keys for The Battle for Sector 219!
The Battle for Sector 219 is a highly tactical card game where you field a sci-fi army battling a rival race for control of a world’s capital city. By taking turn placing unit cards on the board players must maintain supply lines and destroy enemy units in order to advance on the enemy home base, while ensuring that their own base is not taken. The game is very easy to learn and plays super quick but has a strategic depth of usually found only in games that takes much longer to play.
Features
Re-implements The Battle of Hill 218 with new mechanics and units
Deploy different units such as Drop Squad, Artillery and Shock Troops
Play offline against the AI or online against human opponents
Fully asynchronous or live matches
Steam Achievements and Trading Cards
No IAPs or collectibles
Designed by Magic the Gathering Hall of Famer Darwin Kastle
System Requirements:
Steam; Windows 7 / 8/ 10, 32bit; 2.0 GHz Dual Core Processor; 4 GB RAM; AMD Radeon R9 270 / GeForce GTX 660; DirectX 11; 250 MB available space
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#1
The Battle for Sector 219
In Brief
A well made tactical card game with a sci fi theme that has no additional expansion packs that would otherwise give some online palyers an advantage.
Suggestions:
If you like or don't like The Battle for Sector 219 please give some feedback about your opinion of the game, for example, what did you liked or disliked about the game, or how it could be improved from your point of view . If you don't like this genre at all, please explain why. What improvements would change your opinion? There are thousands of subscribers to the game giveaway of the day every weekend which makes this an ideal forum for giving developers ideas as to what their consumers (i.e you) would like to see in a game. For example, you could suggest extra content such as better or more original mini games, or a level editor that you would like to see that would make it more appealing to you. Maybe you think the graphics are a little dated and are in need of re skinning, or maybe you've just had enough of the genre and want to see something different or something with more originality?
If you fail to win one of the 200 licenses on offer or you totally miss today's game giveaway you can always get the game via Steam 24/7 HERE. for £4.99/$6.99
Introduction:
Sector 219 is a highly tactical card game where you field a sci-fi army battling a rival race for control of a world's capital city. By taking turn placing unit cards on the board players must maintain supply lines and destroy enemy units in order to advance on the enemy home base, while ensuring that their own base is not taken. The game is very easy to learn and plays super quick but has a strategic depth of usually found only in games that takes much longer to play.
This is a full implementation of the physical card game by the same name published by Your Move Games, and the follow up to acclaimed card game and iOS app The Battle for Hill 218.
1) ... Deploy different units such as Drop Squad, Artillery and Shock Troops
2) ... Play offline against the AI or online against human opponents
3) ... Fully asynchronous or live matches
4) ... Big list of achievements to unlock both online and offline
Assuming you win a Steam key for The Battle for Sector 219, once you've found it (sent to your email) you have to activate the game via your Steam client. Once activated it will be permanently tied to your Steam profile and you'll be able to install the game at any time anywhere on any computer so long as you can validate who you are (usually via emails etc). if you don't have a Steam account you will first have to download and install the Steam client via the following link:
Then create a Steam profile. Once that has been completed you can input the Steam code that you've received (after completing the form filling) via the game button along the top of the Steam client, (located between friends and Help - see image below). From the drop down menu select Activate a product on Steam. This opens a product activation window. Just follow the prompts to complete activation. Once the steam code has been accepted the game will be permanently associated with your steam account.
If you have a problem installing or activating or getting The Battle for Sector 219 to work please visit the problems section, which I've now incorporated into the FAQ's thread, and which you can find HERE
The Game:
Do you ever wish chess was a card game? Because if you did then you may be in luck with The Battle for Sector 219. Unlike other collective card games (CCG) this game isn't about comparing stats or reading effects, instead the most important aspect of the Battle for Sector 219 is placement. Players need to consider where they put each and every card in their deck if they want to win. This means that the old saying "easy to learn, difficult to master" is true here.
Frustratingly the developer chose to forgo a tutorial, instead the game lists all the rules in a digital manual (which I've posted copies of in a slideshow which you can find below). A tutorial would be preferable as it allows players to make sure they have gotten to grips with each aspect of the game as it is presented to them. To be fair to the developer the digital manual is presented well enough to avoid it being an info dump.
In terms of features the game might feel a bit sparse, but at £4.99 it is priced to reflect this. The main options on offer are to play against the computer or another player. Matches can be live or asynchronous. The game is cheap, easy to pick up and offers the ability to play games that suit your schedule. Ironically however, if you and your friends are already able to get together to play the physical card game then this version actually isn't for you. Playing The Battle for Sector 219 won't offer you anything in terms of pure mechanics that you couldn't get by playing the game with the physical cards.
What this game excels at is giving more chances to play to players who are unable to find the time to meet in person or don't live close to the people whom they like to play games like this with. We know that a lot of gamers are struggling to fit gaming nights into their schedules as we move on from university, deal with work obligations, or new found family commitments. It is good to have a game that you can make work around your schedule without worry.
The Battle for Sector 219 is both a good entry to CCG for those who want to try them out and a good way for those who want to get back into them to do so. If you already own the physical game there might not be much here for you but if you don't you should give it a try.
The Battle for Sector 219 is a buy-to-play sci-fi card game developed by Large Visible Machine for PC and Mac and is available for purchase on Steam. In Battle for Sector 219 you’ll take command of your own sci-fi army vying for control of the capital city with another rival race. You and your opponent will take turns placing cards on the game board, using them to help you maintain your supply lines and obliterate enemy units. The ultimate goal is to advance towards your opponent’s main base and take it down, but you’ll have to make sure that you’re protecting your own base in the process.
You will notice that this game seems much like a re-implementation of its predecessor The Battle of Hill 218, but it features some improved mechanics and new units for you to master including Drop Squads, Artillery, and Shock Troops. Offline play will also be available so you can get some practice in before taking to online matches and crushing real opponents.
A somewhat interesting characteristic of The Battle for Sector 219 is that it completely lacks collectibles and IAPs of any sort. This is a planned feature of the game, as putting less emphasis on collectibles and IAPs allows for a greater focus on the strategical aspects of the game, however the game does still have Steam Achievements and Trading Cards so that you have something else to work towards obtaining.
If you’re looking for a sci-fi card game that will put your mind to the test and has a rich history, then look no further than The Battle for Sector 219.
Other Reviews, Videos and a Slideshow of images showing the How to Play pages:
You can see Steam community reviews of The Battle for Sector 219 HERE, and if you want to see some game play you can see some videos of game play HERE, HERE, HERE, HERE and HERE. You can also see a slideshow of over 30 images (all of the How to Play pages are included) HERE
Conclusion:
With no additional expansion packs or collectibles this makes Battle for Sector 219 an ideal online card game becasue everone plays with a level playing field i.e. no one has an advantage due simply becasue they have purchased additional cards that could give them an advantage. This game relies purly on the ability to out smart your opponent. Definitely a game worth getting. 200 licenses available means that there's a good chance you could win a key. I've been looking at the chances of winniong a key over many of these offers. the numbers of community members entering usually means theres at least a 50% chance or more of winning a key assuming you gain the maximum number of entries over the period the offer runs. For example one of last weeks games gave those with a maximum number of entries over a 70% chanceof winning a key, so it's well wort entering if this game appeals.
I'd like to take this opportunity to thank the developer Large Visible Machine for giving away 200 keys for the excellent tactical card game The Battle for Sector and also to the game giveaway team, as always, for securing other ways to get free games, in this case Steam keys.
Useful Information not related to today's game giveaway:
The problems section that used to be posted here in the Game review is now included in the Game Discussion FAQ's thread; which you can find HERE.
I've updated the games section that used to be posted with the review. The thread is now called 'Weekly round up of game deals', formerly the games section of the weekly reviews. You can find the new thread (which I've posted in the sticky section of the game discussion forums to make it easier to find if you are perusing the game discussion forums) HERE.
If today's games were not to your liking, you may find other games either free or for less than the price of a cup of coffee (from your favorite coffee house) via the 'Weekly Roundup of Game Deals' thread which I've posted a link to above, or HERE.
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The latest free game over on Origin is still Nox. You can get it HERE. Please note that you do require the Origin game platform to be able to download and install the game. The PC version of ALERT: SECTOR 8 (a traditional Shoot Em Up)is also still available over on Failmids Shareware-on-Sale site HERE, also available via Failmid's site is the the open world racing game The Crew (ends Monday 3rd Oct). You will need the uPlay client for The Crew. To get the game you have to log into your uPlay account, then click on the banner that says Ubisoft turns 30. This should open a new page where you can get The Crew added to your account. The Crew is also a premium AAA game and well worth getting, especially if you like open world racing games. To get The Crew the shareware link I've provided above isn't actually necessary. You just have to sign into your uPlay account and look for the Ubisoft turning 30 link, or if you don't have a uPlay account create an account HERE. Click on the green Join the Club button, get your free account, then get your free copy of The Crew.
If you spend over two dollars in the Indie Gala store (they have some excellent bundle deals, but these are excluded from the offer) you will also get a free copy of Angel Express
DIG are still offering free Steam keys for Hacker Evolution Time Dimensions and Crystals of time. To get keys for these two games you will have to do similar activities as you do for those Steam games that have been offered for the past several months over on the game giveaway site. You can find those free Steam key deals HERE (Hacker Evolution: Time Dimensions and HERE (Crystals of Time).
Reply | Comment by Whiterabbit-uk –
8 years ago
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Whiterabbit-uk,
With less than 12 hours to go before this deal ends, if you have the maximum number of entries or minus 3 for the friend referrals ( I won't refer as it's like spamming), you stand at least a 63% to 67% of winning a key. (some assumptions made). Good luck to everyone.
Not my kind of game so I won't be entering. I do have to say however I won about 5 games so far and I do just the normal tasks, I hardly ever do the daily again and don't do the friend referal. I am not that lucky as Mr bobby giovannucci or the person with the chessshire cat avatar but I would think with 5 new games in my library (I do in general just the Steam games) Iwon more then I have done with similar giveaways on similar sites.
If I compare it to a site like failmid it is telling that GOTD still get's good games for their giveaways and tombola's where much of the competition (failmid included) now has to do with browser based games and games by unknown obscure developers and where on their sites is often no feedback at all.
You don't want to post all your things on facebook and twitter? well make a fake account for those that you only use for these kind of things. You will have your entries without bothering your friends with it.
With the current number of entries i.e. 10570, and with 200 keys available. if we assume everyone has completed most of the tasks (I for example have not referred friends, so lose 3 entries). With 40 entries a
at this point in time the chances of winning a key are at least 80%. Of course as time passes this will reduce, but probably not significantly.
Reply | Comment by bobby giovannucci –
8 years ago
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#4
People realize, don't they, that a company offering "more entries" does not change a person's slim chances of winning the game one bit because everybody else get the same number of "increased entries" too?
Hi Swampy, if everyone did get the same number of entries part of your comment is true, however, not everyone completes all of the tasks and those that can be completed daily until the offer ends is not always taken up by those that have already entered. I personally keep forgetting to visit and never do the friends tasks, so miss out on quite a few entries, but the more you have the better the chance of winning compared to those who haven't the same number of entries. If everyone who entered had the total number of entries possible, then yes it wouldn't make much difference. Though at first glance when someone sees thousands of entries it may appear that the odds of winning are pretty slim; however, most of the games o far have had very good odds of winning. I've noticed one guy in particular has won virtually every game offered since the giveaway team started this method. Do the math yourself, you'll find that the majority of the games given away, assuming everyone had the same number of entries had pretty good odds. One game even had almost a 100% chance of you winning judging by the number of entries.If everyone got all of the entries from the game that finished yesterday everyone would have had over a 70% chance of winning a key. (everyone had the potential to have 17 or 19 entries, there were 200 keys and there were 5308 entries. If you work out the stats with those figures you'll see how much of a chance everyone had (assuming everyone entered with the maximum possible entries. Obviously, the more community members that entered, the lower the odds.
Swamp Thing, statistically it sounds like a great rebuttal to your original comment but it still doesn't change the most important thing here. It's not a true, game giveaway no matter how you want to look at it. When you have to do all of these precondition tasks involved then it's actually work. Not a free giveaway whatsoever. With all that? I'll pass ... again.
Well, as I stated below, your explanation is only true if the (I REFUSE TO CALL THEM A) giveaway team limits one winning key to each entrant. That, according to WHY YOU, MR. RABBIT) was not the case when they first started doing this. One person could win multiple keys. HAS THAT CHANGED? If it has, AWESOME! The (I REFUSE TO CALL THEM A) giveaway team finally did something right. If it hasn't, well, again, theoretically one person could win 55 game keys for this current game.
I've never deleted any of your comments. If you've posted something inappropriate, then i would have deleted the inappropriate part of your comment, let the rest through and left a comment explaining why I've deleted your comment. If you have proof that there are fake entries, then please prove it. Just saying there are fake entries is meaningless, except that it promotes others to believe at as there will always be some that will believe what is posted. Unless you have proof of such activities please refrain from posting such things.
So, what is the percentage of people who give their personal and social information to this company who wind up getting absolutely nothing for doing so? It has to be well over 90%, right?
Hi Swampy, way below that percentage. Where do you get such a figure from. Use the information available on this site and you'll see the figures I've been quoted are about right. As I said, one particular community member has won at least 80% of the keys given away. I've worked out the probabilities for most of the games and most have hovered between 40 to 60% with one game having a 95% chance of those entering winning. There are still very few community members entering these giveaways considering even recently we've had over 22 thousand community members getting a key for that game last weekend and we ran out of keys so more wanted a key, yet for example the game Meridian: Squad 22, which is actually a really good strategy game that normally costs £10.99 had 5 308 entries, each community member had between 17 and 19 (not sure which) if you divide the number of entries each community member could have had into the total number of entries that comes to between 280 to 315 individual entries. With 200 keys it's easy to see at l;east 75% of those entering received a key. Where is the 95% who didn't. your figures are way off. mine are not totally accurate as I've made some assumptions such as every member entering the maximum times. it's more likely there were more community members entering, so fewer would have received keys, but those with the maximum number of entries would have had a much better chance of winning a key. Of the last four games I've won 2 keys, which is a 50% win, not a 95% loss.
As I've tried to explain lots of times, it's become almost impossible to get free games via the methods the giveaway team once used to employ. Developers can earn much more money by giving their games to indie bundles or to free game sites like MPC. After all, the main reasons we got games from developers in the first place was because they knew that a percentage of those getting the free games would go visit the developers site and in some cases buy other games, which meant a win win for everyone.. This model worked well until more free game sites like MPC appeared. When the giveawayoftheday started 10 years ago, there were only a couple of sites like MPC. MyPlayCity were at the time a small developer who didn't give away games like they do now. Gametop and FreeGamePick were the two I remember being around at the time, but their library of games was very limited, with no more than 30 or so games and those were limited to a few genres, they were old games and they held no premium arcade games like they do now. Also several of the games were free to play games that had been declassified by their developers such as the first two Grand Theft Auto games and the first three Elder Scrolls games, which were also freely available from their respective developers (Bethesda and Rockstar Games). When the game giveaway first operated we were given a wide range of games, that could not be matched by those free game site, plus the game giveaway site had the advantage that there was no possibility of toolbars etc and no advertising on the site.
Unfortunately times have changed. The advent of indie game bundles where you can get upwards of $100 worth of games for less than $5 and in some cases (such as the THQ and Codemaster bundles and others from other big developers sold via The Humble Bundle over $400 worth of AAA games for $5), plus those free game sites now have massive libraries of games MPC for example at the last count last year had over 1400; where each developer earns cash whenever that game is played because MPC and other free game sites pay them a percentage of the money earned when that game is booted up, unless the person downloading employs those suggestions made by some giveaway members to stop the browser from opening. As I've said on that subject, the more who do that, the few games we will see and eventually as more people s top their browser from opening those sites will disappear..
At least the game giveaway team are still getting games, maybe not every one of them is unlimited, but for example 200 happy giveaway community members will have received emails with their Meridian: Squad 22 keys this evening, that is still a free game for some. A game worth almost £11/$15.
As for 98% not getting keys. Most games given away in this manner have been around 50% of the community getting a key. I'm sure most of those that apply also apply for most others and most games given away in this manner have had similar odds, some less some better (one was over a 95% chance of winning a key), but I would hazard a guess than the majority of community members who have entered more than a few of these have won at least one game, so giving out their email is not a total waste of time. I know of one community member (you just need to check the winners) that has won at least 80% of the games that have been offered in this way and maybe he hadn't entered the ones he didn't.
With respect to using Facebook, it's not necessary that you have a Facebook account; if you are entering one of the limited giveaways, though it is advantageous as you can get more entries, but it's not absolutely necessary, as are most of the other tasks that give you entries. Also, to get any game giveaway you don't need a Facebook account at all. When you click on the Facebook button it opens up the log in page. if you don't have a Facebook account, or you don't want to spread the giveaway message then you close the page and the giveaway download button turns green and you are able to download either the app or the game. The Facebook link is there for those who do have Facebook accounts and who are into social media and are happy to let their contact know about what giveaways are available. what is so wrong with that? Such practices as well as being harmless, can spread the giveaway word much better than any other method. The more community members the game giveaway and giveaway sites get, the better the giveaways can be because the more who visit, the more who are likely to visit those developers who are kind enough to give their product away, which in turn means more revenue for those developers. There are always those community members who will purchase from those developers. I personally have purchased quite a lot of applications that were previously given away via the giveaway site and have also purchased many of the games both arcade and more recently Steam games that have been given away via the game giveaway site.
For those worried about spam, it's a simple matter of using an email specifically for this purpose. I don't use my personal email for such activities, but even the email I do use isn't swamped by spam. I created specific emails for specific things, for example I have an email i use for game clients and gaming, an email for family and close friends, an email for acquaintances, one for freebies and one for general stuff.
Reply | Comment by Whiterabbit-uk –
8 years ago
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Well, Mr. Rabbit, as of right now, with over six days left before this (I REFUSE TO CALL IT A) giveaway ends, there are already 5,678 entries. Only 200 of them can win.
Currently only one in 28.36 entries win. 27.36 in 28.36 entries win nothing. So, right now, 4% win and 96% win nothing.
That range will only increase in the next six days.
Yes, it's true that one person has multiple entries. However, since the (I REFUSE TO CALL IT A) giveaway team does not assure that one entrant cannot win multiple times, it doesn't matter specifically how many entries an individual has. One person can win many times.
Theoretically, one person could win 55 copies of this game!
Hi again Swampy, I really don't have the time to continue with this discussion after this reply, I haven't finished Saturdays review yet and have to start on Sundays game. The game is going live in less than 10 minutes and i've still to complete the review and upload images. All I'll say on the matter are that you are not taking into account each community member will have the potential to have had 40 entries after the first day assuming they complete all tasks and a further 3 entries each day until the end of the giveaway. At the time I checked there were 6540 entries. so if I used your method of calculating the odds, .... 6540 entries shared between 200 licences; equates to almost 1 in 33, i.e. for every 33 entries one will get a license, which is basically 3% which equates to what you said. however, you failed to take into account most community memebers from that figure of 6450 entries will have the potential to have 40 entries. Assuming every community member has received the maximum number of entries so far that would mean they have over 100% chance of receiving a key (1 in 33 entries, whereas most community memebers will have 40 entries -i.e. If the assumption that every community member had the maximum entries that would equate to 6540 divided by 40 which equals to 161 community members; more than enough keys to give to every community member). Of course that cannot be, so it is obvious that not everyone is completing all of the tasks, for example, I won't complete the last task, which gives 3 entries (i.e. refer friends for extra entries as I think that is sort of like spamming your friends). I presume a lot more community members will think the same, so there are obviously more than 200 community members entered so far.
The figure you come up with assumes that every community member entering only has one entry, which is extremely unlikely, well in fact not likely at all because I for one had 37 entries at the end of the first day (not having referred any friends) with a further 3 added when I posted to Facebook this morning, (I created a Facebook account specifically for this purpose as I don't use FB as a social meeting place etc). So, using your method, i.e. 5678 entries divided by 200 would equate to one community member in ever 29 (rounding up the calculations) getting a key which is roughly 3% of the community, and roughly equalling your own calculation. You now need to take your calculation to the next step and consider that each community memeber has entered more than one, probably most of them.
I never said the math was hard, I said ''do the math'', whichIi assumed you could do. You didn't take into account all of the variables. Of course, the percentages I have quoted do assume that virtually every community member will complete most of the tasks, which is obvious from the first calculation (i.e having a greater than 100% chance of winning) cannot be so. As for the question as to whether it is a giveaway, lets agree to disagree on that point. I have been testing whether a community memebr can win more than one key by asking both of my children to enter at the same time using different emails. So far we've only ever won one key, so I presume the giveaway team have fixed the issue with getting multiple licenses. You have to use your steam account as part of the process, both my kids have their own Steam accounts. The fact that virtually every game given away in this manner has had a decent chance of community members winning, I think that IP addresses may also be a factor in applying for keys. i'm sure some community memebers will find ways around this. i for one have two separate Steam accounts and i'm sure other community memebers do also, and you can have different IP addresses.
Have a pleasant weekend Swampy (hope you don't mind me shortening your online name, it's always meant in the friendliest of ways).
Swamp Thing, with all that jazz involved with even the slightest chance of winning? I'd rather purchase the game and not have my email harvested like Monsanto GMO wheat or grain.
The Battle for Sector 219
Suggestions:
Introduction:
Installation:
The Game:
Other Reviews, Videos and a Slideshow of images showing the How to Play pages:
Conclusion:
Useful Information not related to today's game giveaway:
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Whiterabbit-uk,
With less than 12 hours to go before this deal ends, if you have the maximum number of entries or minus 3 for the friend referrals ( I won't refer as it's like spamming), you stand at least a 63% to 67% of winning a key. (some assumptions made). Good luck to everyone.
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Congratulations to all who won a key.
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Wish me Luck it looks like a great game.
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Not my kind of game so I won't be entering. I do have to say however I won about 5 games so far and I do just the normal tasks, I hardly ever do the daily again and don't do the friend referal. I am not that lucky as Mr bobby giovannucci or the person with the chessshire cat avatar but I would think with 5 new games in my library (I do in general just the Steam games) Iwon more then I have done with similar giveaways on similar sites.
If I compare it to a site like failmid it is telling that GOTD still get's good games for their giveaways and tombola's where much of the competition (failmid included) now has to do with browser based games and games by unknown obscure developers and where on their sites is often no feedback at all.
You don't want to post all your things on facebook and twitter? well make a fake account for those that you only use for these kind of things. You will have your entries without bothering your friends with it.
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to those who say i have less than 3% chance of winning why then have i won about 75% of the competitions i have entered on the game giveaway site.
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by the way thanks for the very good chance at winning this great game
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People realize, don't they, that a company offering "more entries" does not change a person's slim chances of winning the game one bit because everybody else get the same number of "increased entries" too?
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Swamp Thing, statistically it sounds like a great rebuttal to your original comment but it still doesn't change the most important thing here. It's not a true, game giveaway no matter how you want to look at it. When you have to do all of these precondition tasks involved then it's actually work. Not a free giveaway whatsoever. With all that? I'll pass ... again.
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Well, as I stated below, your explanation is only true if the (I REFUSE TO CALL THEM A) giveaway team limits one winning key to each entrant. That, according to WHY YOU, MR. RABBIT) was not the case when they first started doing this. One person could win multiple keys. HAS THAT CHANGED? If it has, AWESOME! The (I REFUSE TO CALL THEM A) giveaway team finally did something right. If it hasn't, well, again, theoretically one person could win 55 game keys for this current game.
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Swamp Thing, Spot on, several times I tried to call out that there are fake entries but Mr rabbit just shuts me down.
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So, what is the percentage of people who give their personal and social information to this company who wind up getting absolutely nothing for doing so? It has to be well over 90%, right?
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Swamp Thing, more likely 98%. Tacky way of advertising a FREE GAME, when it's not at all.
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Jim,
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Well, Mr. Rabbit, as of right now, with over six days left before this (I REFUSE TO CALL IT A) giveaway ends, there are already 5,678 entries. Only 200 of them can win.
Currently only one in 28.36 entries win. 27.36 in 28.36 entries win nothing. So, right now, 4% win and 96% win nothing.
That range will only increase in the next six days.
Yes, it's true that one person has multiple entries. However, since the (I REFUSE TO CALL IT A) giveaway team does not assure that one entrant cannot win multiple times, it doesn't matter specifically how many entries an individual has. One person can win many times.
Theoretically, one person could win 55 copies of this game!
The math isn't all that hard, Mr. Rabbit.
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I'll pass on this opportunity from the Small Chance to Rarely Win a Cheap Game website.
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Swamp Thing, with all that jazz involved with even the slightest chance of winning? I'd rather purchase the game and not have my email harvested like Monsanto GMO wheat or grain.
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