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Shamanville: Earth Heart Giveaway
$9.99
EXPIRED

Game Giveaway of the day — Shamanville: Earth Heart

Train in ancient magic and go on a dangerous journey to return the artifact!
$9.99 EXPIRED
User rating: 20 (91%) 2 (9%) 3 comments

Shamanville: Earth Heart was available as a giveaway on November 1, 2020!

Today Giveaway of the Day
$1.99
free today
You have to take on the role of Captain Bjorn and go on an adventure and clear the land of evil spirits.

Exclusive offer from Giveaway of the Day and ToomkyGames! No third-party advertising and browser add-ons!

The Heart of the Earth has been stolen by dangerous barbarians! Train in ancient magic and go on a dangerous journey to get it back from the thieves. Travel through dangerous environments hot on the trail of the barbarians. Teach the pupils and help them fulfill their destiny and save the Heart of the Earth in Shamanville Earth, a fun Action & Arcade game.

System Requirements:

Windows XP/ Vista/ 8/ 10; CPU: 1.6 GHz; RAM: 512 MB; DirectX: 9.0; Hard Drive: 68 MB

Publisher:

ToomkyGames

Homepage:

http://www.bigfishgames.com/games/6084/shamanville-earth-heart/

File Size:

29.9 MB

Price:

$9.99

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Comments on Shamanville: Earth Heart

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#1

My new rebuild is almost ready. Just waiting for a new operating system then I'll be back as normal.
Shamanville: Earth Heart was originally given away HERE June 17th 2017 where it received a positive 53% from 17 votes with 5 comments


Shamanville: Earth Heart


In Brief


A lemming's like game. You can see a couple of videos of game play HERE & HERE

Introduction

The following introduction was originally posted on the MyPlayCity (MPC) site, but the game is no longer available via MPC. For many years mysterious Manaitsy, the wanderers, have lived on shores of the millennial Morgul-Usantur Lake. They used to keep great knowledge to fire the ancient heart of the Syakhl land. Once upon a time it happened that the evil invaded the lands of watchmen and took the Heart of Syakhl. Since the Fire got cold, spiritual world and physical one mixed. Thus, it was hard to say where one started and another one ended. Spirits came easily in people's world and men were able to pass an edge between 2 worlds like smoke. Your part in Shamanville: Earth Heart is a spirit-pathfinder who has passed an edge between 2 worlds. Thus, you lost a connection with the spiritual world and you need to explore all your skills once again throughout your journey. In addition, you as a spirit are not enough strong to get to the Heart of Syakhl on your own. Moreover, old teachers never trust spirits so they would never help you as well as any other spirit who wants to reach the Heart. Thus, in Shamanville: Earth Heart, you find 3 assistants to help you to reach all the teachers and learn their spells in order to get to the Heart of Syakhl and inflame a new Fire. Your way will pass through both worlds - physical and spiritual. In Shamanville: Earth Heart you as a spirit are able to summon different facilities/spells in order to help assistants to come through troubles and initiate their mental growth. Reburn the Heart and don't let evil ghosts and worldly problems to spirit away your physical assistants!

The Game

What little game play I've been able to play reminds me of a very watered down Lemmings game where you have to direct a small group of people from point A to point B overcoming various obstacles. Creating bridges to complete your path to the exist. As you progress the levels become more complex and you are introduced to new spells. These are conjured up using your mouse. i.e by using different kinds of mouse-drawn lines you can guide your explores to the exit. An arc makes a bridge over a gap, a side-ways “S” makes a portal that leads to another portal on the board. You can also block the explorers path, or the path of any monsters that try to attack them using a slanted slash movement. Unfortunately all these mouse drawn lines are temporary, so, if any one of your explorers goes astray or gets left behind by the others, they are likely to die' whether it be on those huge spiky objects that appear after several levels or by one of the monsters that are gradually introduced. You'll find that keeping these little tribal explorers on the right path can be a frustrating test of will and skill. At the end of each level you gain awards for example Magic Beads, Amber Rod, Shaman's Belt, Courage Pipe and Cave Torch, but they don't appear to have any meaning. That's as far as I've been able to play so far. If I have time I will play more later today (we are going out to buy some jewellery and shoes for my daughters graduation ball to go with the ball gown we purchased a few weeks ago. Then will hopefully update this short review).

Reply   |   Comment by Whiterabbit-uk  –  7 months ago  –  Did you find this comment useful? yes | no (+17)

Whiterabbit-uk,
p.s. I never got around to replaying the game.

Reply   |   Comment by Whiterabbit-uk  –  7 months ago  –  Did you find this comment useful? yes | no (+2)
#2

It's too frustrating to play a timed game. Please, game developers, always consider having an Un-Timed option. Plus "spells" don't last long enough.

Reply   |   Comment by Sarge  –  7 months ago  –  Did you find this comment useful? yes | no (+4)
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