Every day we offer FREE licensed software you’d have to buy otherwise.
Roobrick was available as a giveaway on September 28, 2022!
Logical, hardcore puzzle platformer with minimalist graphics, many interesting traps, puzzles spread throughout interesting levels. The main protagonist has the ability to change size, and will use this to pass the majority of traps and riddles by picking the right size. The longer the protagonist, the higher he can jump, and the wider, the more he can jump or fall on the spikes. Green artifacts give the hero more size variation capability. On most levels there are a lot of hidden secret areas, where the portal to exit, or secret passages may be hidden.
Windows
98.8 MB
$5.00
Save | Cancel
Whiterabbit-uk,
Save | Cancel
Whiterabbit-uk,
Save | Cancel
Unfortunately, really couldn't test this. It installed, and it ran, but it ran very slowly, so really wouldn't be fun to play for me. I assume my old graphics were somewhat overwhelmed. Didn't even render correctly when it 1st fired up. No developer splash screen at all, and a menu page with white blocks and moving shapes surrounded by blocks of gray lines. Fortunately, was able to recognize it as the menu page, and figure out what the buttons were, thanks to the images posted here - thank you. Was able to get it to render properly by hitting the info button. The info block would come up and then the page would render behind it. But often had to hit play multiple times before it went to the 1st level. Even in what our sports broadcasts here call "super slow motion" I couldn't manage to jump over the 1st obstacle - my little "blockie" wouldn't jump high enough (make it bigger?), so not sure I'd have mastered it until the upcoming millenium, when I'd be 136??? :P Posted late because I pursued, for both this and some of the others I have that won't work properly, sailorbear's suggestions: 3dAnalyzer and updating to the final Visual Studio C++ redistributable for Win XP. Will test those on some of the others, but didn't help on this one, though I figured both were unlikely, it's just very old graphics in a very old machine.
BTW, if you come around again Jason, I'm not sure the Visual Studio redistributable that you linked to is the last one for XP. The tools in Visual Studio 2015 may not be the last set. From what I found, they may be version 140, and the final is 141_XP, which are available in 2017, and 2019. I installed 2017, since it's last under support revision is actually newer than the last 2019 revision that included the XP download. So, maybe I got it right or maybe I'm wrong about that. It's was a bit of a labyrinth trying to find the answer to that question, so maybe I got lost. lol.
Save | Cancel
This game is simplicity at its best and greatly reminds me of the Atari 2600 days where games had graphics like this. I'd be impressed to see a demo of this game running in a simulated hardware environment as it looks like it can be done :)
Save | Cancel