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Submarine VS Invaders Giveaway

Game Giveaway of the day — Submarine VS Invaders

You have to sail the newest submarine and destroy the invaders.
User rating: 10 (77%) 3 (23%) 8 comments

Submarine VS Invaders was available as a giveaway on September 29, 2022!

Today Giveaway of the Day
free today
You have to steal things and sell them and try not to get in the guard's eyes.

Underwater shooter with beautiful effects. Alien monsters flooded the oceans. You have to sail the newest submarine and destroy the invaders. Buy upgrades and upgrade your submarine's weapons, speed, and missiles. Use bonuses: A nuclear beam and an electric bomb to crush giant bosses and complete all ten levels.

System Requirements:






File Size:

120 MB



GIVEAWAY download basket

Developed by Overwolf
Developed by WinDS PRO Central
Developed by Razer Inc.
Developed by YopYop156

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Submarine VS Invaders:

In Brief:
Submarine VS Invaders is a short 2D vertical scrolling underwater shooter using the Unity engine.

You can see some videos of game play HERE, HERE, HERE, HERE and HERE.
The Game:
Submarine VS Invaders boots up to a configuration window where you can select to play in full screen or windowed mode as well as change the screen resolution; and, if you have a multi monitor set up which monitor to play the game on.

The graphic is colourful and as you progress you can return to previously unlocked levels to replay them.

There are ten levels to work through, with boss battles every third or fourth level (see the image immediately below this for details of each boss level). Each successive level earns you an increased amount of cash for example win the first level earn $1000, each increase in level earns an extra $500 except for the last level that earns you an extra $1000.

Your primary weapon is automatically fired. Each upgrade adds an extra gun up to three guns, then further upgrades change the type of gun to a more powerful one. The number of upgrades for your missiles will add extra homing missiles to your secondary attack. The cash you earn for completing a level can be spent in the store where you can upgrade various aspects of your ship and weapons; for example, there's ten upgrades for armour, weapon, missile and engine; plus, three upgrades for a barrier, bomb and repairs to your ship.
You can also pick up power ups while in game that changes your primary weapon into something more powerful. These weapon upgrades, such as the nuclear beam and electric bomb appear to be temporary. Power ups are in the form of letters which tell you what the power up is; please see below for the power up information. All upgrades remain once purchased. Any level that has been completed can be replayed as many times as you wish. To build up reserves of repairs, bombs and barriers, it's a good idea to replay the earlier levels so that you can max out these tools (up to a maximum of three each. Any repairs, bombs and barriers left unused at the end of a level are carried forwards to the next level you play.

On the hood are indicators to show you the damage to your ship (left hand side) with the number of repairs, bombs and barriers you've purchased. On the right-hand middle side is a homing missile recharger. When it's fully recharged you can fire a salvo of homing missiles. When a boss level starts a new indicator appears in the top right that indicates the boss's health.

To use the purchased upgrades use the number keys the bomb, barrier and repairs upgrades use the number 1,2 and 3 keys. The boss battles are quite challenging, initially because I hadn't figured out how to access the three purchased upgrades. Each of the three boss battles have a particular pattern of behaviour that tells you what sort of an attack is coming. Each of the bosses appears to have three different types of attack that include dive bombing and flanking. These two can be surmised because the boss will either disappear along the top or bottom of the arena. (Each boss only uses one of these types of attack.

Mouse Axis X & Y= movement
RMB = fire secondary weapon
1 = activate barrier
2 = Use bomb
3 = Use repair
LMB = pause game (need to place mouse pointer over the pause symbol)
Power Ups:
P = Power
E = Electro,
R = Rocket
A = Armour
L = Laser
T = Turbo

Submarine VS Invaders is a short but playable shmup with colourful graphics and interesting weapon effects. The different levels also introduce different invader types, with three different bosses. If you're not too familiar with shmups, the early levels are reasonably easy to beat, especially if you've purchased various upgrades. Though the boss battles can be more challenging, especially as they have different tactics to the normal invaders.
Game Play = 7.5
Graphic = 7.5
Re-playability = 7
Music = 7
Difficulty = 8
Total Score out of ten = 7.4
Notes on Security
I scanned a zipped copy of the installed game using Virus Total and it found zero hits from 62 antimalware engines. You can see the scan HERE







Reply   |   Comment by Whiterabbit-uk  –  Last year  –  Did you find this comment useful? yes | no (+11)


Here's a few more screen captures:













Reply   |   Comment by Whiterabbit-uk  –  12 months ago  –  Did you find this comment useful? yes | no (+10)


Reply   |   Comment by العياني  –  12 months ago  –  Did you find this comment useful? yes | no (+2)


Hi macroscopic,

Thank you for your comment

Arabic translated to English جيد = Good


Reply   |   Comment by Whiterabbit-uk  –  12 months ago  –  Did you find this comment useful? yes | no (+5)

Couldn't play this 1. My ancient graphics don't have the shader support for this one. I tried updating my Direct X last week, plus my Visual Studio C++ redistributables, and trying the program that sailorbear recommended - 3d-Analyze - but no luck. Not sure if I'm using 3d-Analyze - which looks interesting, though the help file is a bit undernourished - correctly, though it might be just my system. Keep getting an error that the files couldn't be injected into the game's process, though the corrective files that 3d-Analyze is making are being inserted into the game's folder. It's quite possible that the complete lack of shader support in my graphics simply can't be compensated for.

In any case, as Scarlett O'Hara frequently responded after many of her self generated setbacks, "Tomorrah (Tomorrow) is another day". :) Thanks to GGOTD, the developer, Whiterabbit for his fine review, and sailorbear for his usual quality input.

Reply   |   Comment by watcher13  –  12 months ago  –  Did you find this comment useful? yes | no (+5)

Today's game is a mix of Space Invaders with a touch of Galaga with an automatic scrolling view that looks at your submarine from the top down view. I don't have a top of the line laptop but it was at least playable with the press of a button on my mouse that allowed me to overcome the mouse lag I had on my laptop.

It is a very decent game in my opinion. One of the best indies we've seen on here besides some of the side scrollers that have been offered on the Giveaway Site.

The only thing I don't like is the automatic firing of the weapon. I wish there was an option to be able to fire manually but for those who may have mobility issues, mashing the mouse button to shoot your weapon may pose a challenge.

Reply   |   Comment by sailorbear510 aka Jason  –  12 months ago  –  Did you find this comment useful? yes | no (+6)

sailorbear510 aka Jason,

I was surprised that the primary weapon was set to automatic. Personally, I would have liked to see the ability to goggle this on and off.

Reply   |   Comment by Whiterabbit-uk  –  12 months ago  –  Did you find this comment useful? yes | no (+6)

sailorbear510 aka Jason, Thanks Jason. BTW, I left a very late comment on yesterday's game which also addressed your fine suggestion on an earlier game for folks having problems with the games on Windows XP (or any older Windows, folks) to update there system with the final Visual Studio C++ redistributable. (For those not sure, most, if not all games given away here are either developed in the program Visual Studio, or, like many of the weekday games, likely use some of it's components that are built in to Windows, and are relatively frequently updated.) I think there may be a slightly newer version of the final XP tools. I mentioned the details yesterday. Thanks for all of your good reviews and suggestions.

Reply   |   Comment by watcher13  –  12 months ago  –  Did you find this comment useful? yes | no (+5)
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