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Fill Up 2 was available as a giveaway on October 26, 2022!
Welcome to the amusing and strange world of this game! Strange indeed: it has been shaped by the whims of the owner of this enterprise. The eccentric fellow pays to his staff according to the combinations of cars they have formed. The more complicated the combinations, the greater the earnings. Your success depends on your talent and cleverness. Well, there is also luck involved.
5 different areas with diverse climate zones, 30 varying and interesting missions wait for you. Your goal is to create a flourishing city. Step by step, you will develop your town. Architects have drafted the plans, and you must now earn money and start building and upgrade! Best of luck!
unique "3-wins"
2 game mode - with time limit and without time limit
original bonus system
screen resolution 1280x1024
play through levels again to improve a results
Windows
184 MB
$5.00
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Whiterabbit-uk,
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Whiterabbit-uk,
I accidentally deleted the image describing the third mechanic, which you'll see when you get to level 3.
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Stuck on level 1. I appreciate Whiterabbit's explanation, but don't quite get it. Since level 1 has no time limit, and no apparent money goal, do I go up to a certain amount and then this mysterious money goal for the level kicks in? I assume not, since WR's explanation seems straightforward. When you think you've gotten enough money, you go back to the level map and then select the middle piece - darker than pink for me, fuschia??? or maybe it's my monitor settings. - in any case, I can't find out how to get back to the level menu. Don't see a save for level 1, replay starts me over on that level, and exit abandons all my progress. Sure, when I go back in I'm at the level map, but I have no money since my progress wasn't saved. I'm sure someone will explain the simple thing I'm missing, but, for me, that's not the point. I shouldn't have to rely on a message board, so to speak, of experienced players for instructions on the basic mechanics of the game. THAT should be completely spelled out in the tutorial or a help section. Strategy should, in some cases, be complex. Basic game mechanics should NEVER be. It shouldn't be a guessing game on how to play a game, or require you to have EVER played a similar type game before.
I'm afraid, to my way of thinking, this is just like it's predecessor. A weird, half baked game that was taken out of the oven way too soon. Also, to me, evidenced by the stop/start music. A little music, then the ALWAYS attractive sound of highway traffic (in case there's any doubt, that was sarcasm), then the music starts up again when it gets around to it. I'll keep it. I'm not short of space at the moment. And maybe someday, if I'm REALLY bored... But, gee, to a veteran game designer this stuff should be common sense!
Thanks anyway, GGOTD.
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watcher13,
Similarly confused over level 1. I think level 1 was more a basic tutorial. I'd earned about 22 000 points when the end of level awards popped up. Though it took me a few attempts as I didn't quite understand the concept initially, so was getting to the point where there were no moves left and I was asked to use a joker, but that took a few goes before I got how to use them: basically, through trial and error.
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I am not sure about the game but have no time to play right now. Just installed and will see another day.
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Looks a little like Simcity
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