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Chucky And Gold Wastelands Giveaway
$5.00
EXPIRED

Game Giveaway of the day — Chucky And Gold Wastelands

Help Chucky to find another settlement of elephants!
$5.00 EXPIRED
User rating: 9 (69%) 4 (31%) 7 comments

Chucky And Gold Wastelands was available as a giveaway on October 18, 2022!

Today Giveaway of the Day
$9.99
free today
Walk through nightmares and help your husband defeat his fears!

Part II of the game about the adventures of the little elephant Chucky. After escaping from captivity of the Monkey King, he finds himself in a completely new field. Along the way he encounters savannah, desert and temples. According to the ancient scrolls, he learned that in the tombs in gold wastelands far away is another settlement of elephants. Chucky goes looking for them, but finds something else entirely...

System Requirements:

Windows

Publisher:

Ashoot

Homepage:

https://ashoot.itch.io/chucky-and-gold-wastelands

File Size:

134 MB

Price:

$5.00

GIVEAWAY download basket

Developed by PopCap Games
Developed by Overwolf
Developed by SCS Software
Developed by BeamNG

Comments on Chucky And Gold Wastelands

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#1

Chucky and the Golden Wastelands:
Chucky-001

Chucky-002
In Brief:
Chucky and the Golden Wastelands is a physics-based platformer and a continuation of the game Chucky And King Of The Woods which we were given last week HERE. After Chucky's success at saving the village by gathering friends in the forests he escapes the monkey king and goes on a quest to find another settlement of elephants to which he has to brave savannah, desert temples and the tombs of the golden wastelands. This is where the second chapter of the game starts.
You can see a few videos of game play HERE and HERE.
Conclusion:
A pleasant action platformer where you need to avoid the fall traps and watch out for the animals attacking you. You can kill animals by jumping on them, but you do risk losing one of the three lives you start with. From level two you can pick up extra lives. There are some simple puzzles to solve like how to get past the rock blocking your way onto one of the platforms in level 2; (it's easy to figure).

Sadly, I had a similar issue with this game as I did with the first one in the series. It played fine on level one but froze on level 2 (last image). I tried to replay the second level again, but the same thing happened again. So didn't bother trying to go further.

Game progress is saved at least completed levels are, as is the number of resources you collect. To continue after leaving the game select the folder symbol below the start button. If you click on the start button instead of the folder, it starts a new game

If you don't get any freezes, this one looks like a worthwhile download. The graphic is cute and cartoony. Reminds me of those Turtix games we used to get here many years ago
Notes on Security

I scanned a zipped copy of the installed game using Virus Total and it found zero hits from 65 antimalware engines. You can see the scan results HERE
Chucky-003

Chucky-004

Chucky-005

Chucky-006

Chucky-007

Chucky-008

Chucky-009

Chucky-010

Chucky-010a

Chucky-011

Chucky-012

Chucky-013

Chucky-014

Chucky-015

Reply   |   Comment by Whiterabbit-uk  –  3 months ago  –  Did you find this comment useful? yes | no (+13)

Whiterabbit-uk,

I decided to try again and think I've found the freezing issue. It appears to happen when I've lost all three lives. To exit the game, I then have to Ctrl-Alt-Del to close the game down via the task manager.

Reply   |   Comment by Whiterabbit-uk  –  3 months ago  –  Did you find this comment useful? yes | no (+10)
#3

This Chucky too much for me. Runs very slow, then locks up. Had to power down to get out of it the 1st time. No problem. Probably my ancient graphics, though I'm a little surprised that something this relatively simple would load down my GPU so much. Doesn't seem radically different in graphics and use than Chucky 1, but, can't real say since I barely got started with it when it locked up. Oh well, thanks anyway GGOTD.

Reply   |   Comment by watcher13  –  3 months ago  –  Did you find this comment useful? yes | no (+2)
#2

In general, I enjoyed the first Chucky that was given away although there were issues with the windows being focused in full screen. However this giveaway fixes the focus issues. Unfortunately there continues to be issues with the mouse where you can't really move it to the very bottom of the screen it seems to be limited to a certain screen area within the games programming. I wonder if my limited resolution 1366x768 has something to do with it as it may very will be designed for 1080 screens at the very least.

This version also introduces a new bug where in the second level if you hit the spikes, the game terribly freezes. I saw Whiterabbit Uk's comment on this and I feel its poor design by the developer even though it's an indie game.

Also, the second level is poorly designed in my opinion. I spent maybe 5 minutes scratching my head, why cant progress past a certain point in the second level. It turns out that there is a stick of dynamite that you have to go below the screen to retrieve in order to blow up the rocks to go to the right of the screen and progress.

One thing I noticed is that when Chucky is in the water, there is a countdown timer. This game play element is on par on what happens to Sonic The Hedgehog when he is under water. Spend too much time down there and you have to try again from the last checkpoint.

The Chucky series given away is a very good idea on the platformer genre, but it needs to overall improve on the stability and buggy physics plus improve upon the designs of the levels to be not so confusing etc.

Reply   |   Comment by sailorbear510 aka Jason  –  3 months ago  –  Did you find this comment useful? yes | no (+9)

sailorbear510 aka Jason,

Hi J.

I forgot to mention about the secret tunnels. Some areas that appear to be rock faces are actually entrances to secret tunnels or some running parallel other vertical.

Maybe if the developer included a help screen that listed the different enemies, traps etc that would give the player a better idea as to what to expect. With respect to the dynamite, initially I was confused as to how to blow it up. I only found out by jumping up to the rock that block your path. The dynamite then automatically locks in place and blows up after a few seconds, clearing the way.

As I mentioned I froze every time I lost all three lives, not just on the spikes, but when I was hit by a fish while under water.

As you said, if the dev' could just fix these simple issues, this is a decent platformer.

p.s. thanks for your continued support here. Your take on these games is very much appreciated.

Reply   |   Comment by Whiterabbit-uk  –  3 months ago  –  Did you find this comment useful? yes | no (+11)

sailorbear510 aka Jason, sailorbear510 aka Jason, was unable to play this Chucky. Custom cursor moved like sludge, and though 1st level started, it pretty soon start moving like molasses and became unresponsive. Believe it was just a little too much for my GPU. Had to power down to get out of it. That's not why I'm posting to you about that, though, but about your cursor problem. I went back to Chucky 1 to make sure that my system hadn't suddenly degraded for some reason. Chucky 1 was fine, but I caught something I missed 1st time around. Not only can't I get the cursor to the bottom, but I can't make it move all the way to the right, either. 3/4 to 7/8ths of the way it stops. Believe your analysis is correct. The mouse, at least, is looking for a smaller resolution. I'm actually smaller than you. I'm running 1280 x 800 on an old 1:6 ratio monitor. Though it's optimum is listed at 1440 x 900, I'm old, and raising font size, icon size, dpi, and so forth I find only to be partial compensation to my old eyes. And, since I still stream some older things at 480p, I find the smaller resolutions to be a useful compromise. Anyway, I wouldn't be surprised if this was designed for smaller screens, maybe 1280 x 960, a 4:3 (1.33-) monitor resolution, or 1280 x 1024, the 5:4 (1.25) of early LCD monitors, or even an 1152 or 1024 horizontal size, even if the vertical is adapted for widescreen, which would would make more sense in my case, since I find it lacking in both dimensions. If it was a 4:3 design I would think it would lack in only the horizontal, not both.

Reply   |   Comment by watcher13  –  3 months ago  –  Did you find this comment useful? yes | no (+2)

Resolution update. It was too late last night, but I decided to try the few resolutions I have available on this old equipment on my problem with last week's Chucky 1. Since my machine's too old for Chucky 2. Actually, it seems that lower resolution is NOT the answer. Closest I got to correct function is my recommended monitor resolution 1440 x 900, which is a 1:6 ratio, and the highest I could go on this old equipment. That still left about 1/8th of the screen on the right and bottom unreachable. 1:33- resolutions made it so I could go out of the bottom, but made the right side movement worse. 1:25s were even worse on the right, and actually started to show my desktop on top and bottom, as if it was in a borderless window. So my guess is that this is designed for at least a 1440 resolution, though likely higher. Maybe is meant for 1920 x 1080. Seems like it wants 16:9 aspect ratio, in any case. (1.6 is 16:10, or slightly overscanned vertically.) I'm starting to think that that's the real issue, it needed a "keep aspect ratio" on/off option as we see in a number of HOGs, but these are likely too crude of games to incentivise the developer to try and code that. I thought originally that is was just a flaw in the cursor coding, which it could be, it looking for a different ideal desktop size or ratio. However, I noticed that if I used ctrl-esc to superimpose the taskbar over the game, when I brought the cursor to the lowest end of it's travel, the windows cursor also appeared in the taskbar. So, maybe there's a coordination problem between the cursor and the drawn screen. Though, that sounds like saying the same thing - and could be, as I'm not a coder - the problem could be on the drawing side, incorrectly sensing the screen size/ratio it needs to fill up. In any case, a potential flaw, at least on older equipment. Going to post a very abbreviated version of this issue on Chucky 1, just so folks have it available.

Reply   |   Comment by watcher13  –  3 months ago  –  Did you find this comment useful? yes | no (0)
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