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Chucky And Gold Wastelands was available as a giveaway on October 18, 2022!
Part II of the game about the adventures of the little elephant Chucky. After escaping from captivity of the Monkey King, he finds himself in a completely new field. Along the way he encounters savannah, desert and temples. According to the ancient scrolls, he learned that in the tombs in gold wastelands far away is another settlement of elephants. Chucky goes looking for them, but finds something else entirely...
Windows
134 MB
$5.00
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Whiterabbit-uk,
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This Chucky too much for me. Runs very slow, then locks up. Had to power down to get out of it the 1st time. No problem. Probably my ancient graphics, though I'm a little surprised that something this relatively simple would load down my GPU so much. Doesn't seem radically different in graphics and use than Chucky 1, but, can't real say since I barely got started with it when it locked up. Oh well, thanks anyway GGOTD.
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In general, I enjoyed the first Chucky that was given away although there were issues with the windows being focused in full screen. However this giveaway fixes the focus issues. Unfortunately there continues to be issues with the mouse where you can't really move it to the very bottom of the screen it seems to be limited to a certain screen area within the games programming. I wonder if my limited resolution 1366x768 has something to do with it as it may very will be designed for 1080 screens at the very least.
This version also introduces a new bug where in the second level if you hit the spikes, the game terribly freezes. I saw Whiterabbit Uk's comment on this and I feel its poor design by the developer even though it's an indie game.
Also, the second level is poorly designed in my opinion. I spent maybe 5 minutes scratching my head, why cant progress past a certain point in the second level. It turns out that there is a stick of dynamite that you have to go below the screen to retrieve in order to blow up the rocks to go to the right of the screen and progress.
One thing I noticed is that when Chucky is in the water, there is a countdown timer. This game play element is on par on what happens to Sonic The Hedgehog when he is under water. Spend too much time down there and you have to try again from the last checkpoint.
The Chucky series given away is a very good idea on the platformer genre, but it needs to overall improve on the stability and buggy physics plus improve upon the designs of the levels to be not so confusing etc.
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sailorbear510 aka Jason,
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sailorbear510 aka Jason, sailorbear510 aka Jason, was unable to play this Chucky. Custom cursor moved like sludge, and though 1st level started, it pretty soon start moving like molasses and became unresponsive. Believe it was just a little too much for my GPU. Had to power down to get out of it. That's not why I'm posting to you about that, though, but about your cursor problem. I went back to Chucky 1 to make sure that my system hadn't suddenly degraded for some reason. Chucky 1 was fine, but I caught something I missed 1st time around. Not only can't I get the cursor to the bottom, but I can't make it move all the way to the right, either. 3/4 to 7/8ths of the way it stops. Believe your analysis is correct. The mouse, at least, is looking for a smaller resolution. I'm actually smaller than you. I'm running 1280 x 800 on an old 1:6 ratio monitor. Though it's optimum is listed at 1440 x 900, I'm old, and raising font size, icon size, dpi, and so forth I find only to be partial compensation to my old eyes. And, since I still stream some older things at 480p, I find the smaller resolutions to be a useful compromise. Anyway, I wouldn't be surprised if this was designed for smaller screens, maybe 1280 x 960, a 4:3 (1.33-) monitor resolution, or 1280 x 1024, the 5:4 (1.25) of early LCD monitors, or even an 1152 or 1024 horizontal size, even if the vertical is adapted for widescreen, which would would make more sense in my case, since I find it lacking in both dimensions. If it was a 4:3 design I would think it would lack in only the horizontal, not both.
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Resolution update. It was too late last night, but I decided to try the few resolutions I have available on this old equipment on my problem with last week's Chucky 1. Since my machine's too old for Chucky 2. Actually, it seems that lower resolution is NOT the answer. Closest I got to correct function is my recommended monitor resolution 1440 x 900, which is a 1:6 ratio, and the highest I could go on this old equipment. That still left about 1/8th of the screen on the right and bottom unreachable. 1:33- resolutions made it so I could go out of the bottom, but made the right side movement worse. 1:25s were even worse on the right, and actually started to show my desktop on top and bottom, as if it was in a borderless window. So my guess is that this is designed for at least a 1440 resolution, though likely higher. Maybe is meant for 1920 x 1080. Seems like it wants 16:9 aspect ratio, in any case. (1.6 is 16:10, or slightly overscanned vertically.) I'm starting to think that that's the real issue, it needed a "keep aspect ratio" on/off option as we see in a number of HOGs, but these are likely too crude of games to incentivise the developer to try and code that. I thought originally that is was just a flaw in the cursor coding, which it could be, it looking for a different ideal desktop size or ratio. However, I noticed that if I used ctrl-esc to superimpose the taskbar over the game, when I brought the cursor to the lowest end of it's travel, the windows cursor also appeared in the taskbar. So, maybe there's a coordination problem between the cursor and the drawn screen. Though, that sounds like saying the same thing - and could be, as I'm not a coder - the problem could be on the drawing side, incorrectly sensing the screen size/ratio it needs to fill up. In any case, a potential flaw, at least on older equipment. Going to post a very abbreviated version of this issue on Chucky 1, just so folks have it available.
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