You investigate 7 deserted temples, find secret treasures, fight ghosts and escape from the evil magician traps. But you are lucky – you have an ancient army, called Egyptoid. Blending it together with the magicians symbols you’ll achieve great magic power that none can resist!
Traveling through 72 never-the-same levels, your objective will be to destroy various patterns of blocks by bouncing the ball. In doing this, you must keep an eye out for bonuses that can speed up or down the paddle, give an extra life, extend the paddle or make it magnetic.
The Flying Dutchman – in the ghost prison. Fun match-3 in The Flying Dutchman setting! For ages sea voyages have threatened of dangers. The sea always has its tribute from vanished ships making all the traces of wrecks inaccessible in its depths. But sailors still believe in their last chance for salvation. The legend says that if you underwent a shipwreck with no hopes for reprieve, you must jingle coins. And then you will behold the Flying Dutchman – the Ghost Ship.