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Submarine VS Invaders was available as a giveaway on September 29, 2022!
Underwater shooter with beautiful effects. Alien monsters flooded the oceans. You have to sail the newest submarine and destroy the invaders. Buy upgrades and upgrade your submarine's weapons, speed, and missiles. Use bonuses: A nuclear beam and an electric bomb to crush giant bosses and complete all ten levels.
Windows
120 MB
$5.00
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Whiterabbit-uk,
Here's a few more screen captures:
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جيد
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العياني,
Hi macroscopic,
Thank you for your comment
Arabic translated to English جيد = Good
:)
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Couldn't play this 1. My ancient graphics don't have the shader support for this one. I tried updating my Direct X last week, plus my Visual Studio C++ redistributables, and trying the program that sailorbear recommended - 3d-Analyze - but no luck. Not sure if I'm using 3d-Analyze - which looks interesting, though the help file is a bit undernourished - correctly, though it might be just my system. Keep getting an error that the files couldn't be injected into the game's process, though the corrective files that 3d-Analyze is making are being inserted into the game's folder. It's quite possible that the complete lack of shader support in my graphics simply can't be compensated for.
In any case, as Scarlett O'Hara frequently responded after many of her self generated setbacks, "Tomorrah (Tomorrow) is another day". :) Thanks to GGOTD, the developer, Whiterabbit for his fine review, and sailorbear for his usual quality input.
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Today's game is a mix of Space Invaders with a touch of Galaga with an automatic scrolling view that looks at your submarine from the top down view. I don't have a top of the line laptop but it was at least playable with the press of a button on my mouse that allowed me to overcome the mouse lag I had on my laptop.
It is a very decent game in my opinion. One of the best indies we've seen on here besides some of the side scrollers that have been offered on the Giveaway Site.
The only thing I don't like is the automatic firing of the weapon. I wish there was an option to be able to fire manually but for those who may have mobility issues, mashing the mouse button to shoot your weapon may pose a challenge.
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sailorbear510 aka Jason,
I was surprised that the primary weapon was set to automatic. Personally, I would have liked to see the ability to goggle this on and off.
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sailorbear510 aka Jason, Thanks Jason. BTW, I left a very late comment on yesterday's game which also addressed your fine suggestion on an earlier game for folks having problems with the games on Windows XP (or any older Windows, folks) to update there system with the final Visual Studio C++ redistributable. (For those not sure, most, if not all games given away here are either developed in the program Visual Studio, or, like many of the weekday games, likely use some of it's components that are built in to Windows, and are relatively frequently updated.) I think there may be a slightly newer version of the final XP tools. I mentioned the details yesterday. Thanks for all of your good reviews and suggestions.
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