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Revival Of Life was available as a giveaway on September 26, 2022!
The game reflects the "struggle" between spring and winter. At each level, you will attempt to achieve a complete transformation of the environment from winter to spring (from still ice to fresh flowers) ....You play as one of the "daughters" of spring. She will walk through all the frozen platforms, in the end they will be transformed and freed from ice and snow. Also, you need to defrost ponds, mills and trees.The more you release the platforms from the winter, the less snow falls, and if everything is released, then the snow stops completely. You must collect the solar balls (the number of which can be seen in the form of butterflies flying around the "daughter" of spring).Solar balls can be thrown at the "servants" of winter and they will melt. When all platforms are released, the portal will open, and you will enter.
To throw balls = use keys "C" and "V"
Cubes of ice can be destroyed = keys "Z" and "X"
Move = cursor arrows
Home and End keys = game speed selection
Alt+F4 = Exit
Windows
167 MB
$5.00
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Fortunately, more complete specifications are available on the game's Itch homepage:
System requirements:
Operating system: Windows XP / 7 / 8 / 10
Processor: Intel Pentium 4 1.8 GHz
Memory (RAM): 512 MB (XP) / 1 GB (7/8)
Video Card: DirectX 9.0 compatible
Screen Resolution: 1024x600
Free disk space: 128 MB
And, I can confirm that it works on my Win XP, SP3, 32 bit machine. Although, seems a little sluggish for a game with those relatively low specifications. I upped the speed 1 notch and that seemed to help, but only when something significant wasn't happening in the animated graphics, like lightning blasts, when it again slowed down for me and didn't always respond to the arrow buttons until that animation stopped and that drag on the CPU was over.
As to the game, seemed a little bland without jumping. Not that the jumping is that important, but, so far, you just walk over stuff and throw solar balls at enemies and dodge the enemies to avoid those that can be avoided and don't have to be killed - the "snow owls" for example - or that have to be killed - the snowballs. Because if you kill unnecessary enemies you may run out of solar balls before you run out of enemies. This may not be true, I haven't counted both available solar balls and enemies to kill, but if you kill the unnecessary 1s before you find - and are able to get to - all of the solar balls, you may run out of sun balls before you kill an enemy that you can't get by without having a sun ball to throw at it. For example, level 3 was a little more complicated than the 1st 2, in that you had to suss out the priority of which snowball to kill 1st, so you can get by and get to more solar balls. And the enemies don't move that fast. Unless that's the real reason for the game speed controls, to test your reflexes. Will have to try that. BTW, noticed a flaw in the save function. If you clear a level and then quit, you have to go back and redo the last level you successfully completed AGAIN. I finished Level 2, went through the porthole to level 3, quit to test, and then had to re-complete level 2 to get level 3 unlocked again. Same happened to me when I went through 3 to 4, quit again, and then had to go through 3 again.
Anyway, I don't mind a little coffee break game, so to speak, but it should still be a game where the individual levels have enough challenge to keep my interest, and I'm not sure yet if this one does. Not sure if it's either fish or fowl yet, or either, for that matter.
Thanks though to GGOTD, Itch, and Whiterabbit for his useful review.
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Going back to Whiterabbit's review, he says to make sure you complete all the necessary steps in a level and kill any enemies that cause things to revert to winter, or you may not be able to get back to a level. Not sure if that's the same as I said about the saving issue, because, so far, the only creatures I've noticed in the 1st 3 levels that revert the land to winter are the snowballs, which you have to kill anyway because you can't jump over them to "de-winterize" that strip of land. And the counter in the upper right corner shows zero when you've, supposedly, cleared all the land. So hard for me to say if that's why it's happening.
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watcher13,
Thank you for your feedback Watcher, appreciated.
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