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Natural Threat: Ominous Shores was available as a giveaway on September 19, 2021!
Exclusive offer from Giveaway of the Day and MyPlayCity! No third-party advertising and browser add-ons!
Use your powers of observation to save your friends from the genetic aberrations that populate a forgotten island in Natural Threat: Ominous Shores! Brave the escalating threat that unfolds before you and save your companions! Each scene will bring new challenges, horrifying discoveries, and clues to what brought the monsters that populate the island to life. Be smart, and you might survive long enough to make the most shocking discovery of all in Natural Threat: ominous Shores!
Windows XP/ Vista/ Win7/ 8; CPU: 1.6 GHz; RAM: 512 MB; DirectX: 9.0; Hard Drive: 649 MB
611 MB
$9.99
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Whiterabbit-uk,
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Seems like an O.K. game, so far.
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[star ratings on scale of 1-5:]
fun 5
visual/sound 5
challenge 5
storyline 5
user experience 4
overall 5
I have played up to shortly after the main game play begins. The point where it's charging ahead in one direction, but then the bottom drops out and the real mystery starts to unfold.
It's fun so far and looks as if it will continue to be. The progression is linear -- not too much back-tracking. The puzzles seem logical and easy. And when I've gotten stumped searching for objects, it has helped to step away for a bit -- or at least lean back to shift perspective. It's been a while since I played a hidden object puzzle adventure, and I'm a tad rusty.
The game came out in early 2012, but the visuals don't look dated. The colors are bright, the scenes are beautiful, and the artwork is clear. The game does show its age in the lack of voiceover and the fact that the scenes have just a few interactive areas.
I think the interactive areas are too big, making it hard to know what you're clicking on. Since there aren't a lot of them in a scene, I soon realized that after I'd clicked on a few things, that's all there was going to be even if the magnifying glass kept showing up.
At times those large interactive areas made it hard to return to the previous room. I had to hold the mouse over the inventory area to get the "go back" icon because there wasn't a clear space to hover over.
The journal is very detailed, to the point of having what could be considered spoilers. I appreciate it, though, because it'll make it easier to get back up to speed when I return to the game.
The symphonic music is reflective and melodic. I find it peaceful and unintrusive, which helps me concentrate.
Even though it's just beginning, I'm imagining how the storyline will unfold and why there's a sequel.
Based on what I've played so far, I recommend the game.
Thanks, Whiterabbit, GGOTD, and MyPlayCity!
(System info: Win7 Pro 64-bit, 32GB RAM, i7-6700HQ, GTX 970M, 1920 x 1080 resolution)
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tinyearl,
Thank you for your excellent review tinyearl; as I mentioned yesterday, it's always a pleasure to see decent feedback from the community.
When the giveaway site was at it's best, back in the noughties, when we were given arcade games every day directly from the developers, I'd tried to persuade the community to post decent feedback and suggestions because I always believed this place could become a nexus for developers to share their products for free, being paid with decent suggestions and positive comments or at least constructive comments. Sadly that was never to be despite at the time having thousands of community members visiting every day. At its height the site had upwards of fifty thousand daily downloads.
Unfortunately, the financial crisis of 2008 put paid to that period, when many of the smaller development houses went out of business or were swallowed up by bigger companies; for example, one of my favourite development houses Reflexive Arcade (the creators of one of the best breakout/arkanoid clones ever made IMO, called Ricochet Infinity) were bought out by Amazon. You can see why many of these development houses no longer exist; because the cost of an arcade game before the financial crisis was $19.99; literally within months of the crisis, the cost of arcade games generally dropped from that price to less than $6. Investment into game engines back then was costly as was paying the staff to create the games.
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Thanks, Whiterabbit. It is disturbing how games have been devalued. I think developers are brilliant -- I don't know how they create the worlds that they do and then manage to teach players how to navigate in them. Every different type of game feels as if it expands my mind in a new dimension.
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tinyearl,
Yes it is disturbing. It makes me mad and sad when I read many of the negative reviews of games that have obviously had a lot of work put into them.
I feel exactly the same about the games I play.
Because I'm virtually housebound playing open world games like The Hunter, Generation Zero, Fallout 3 & 5, ArmA 2 & 3 and Just Cause 2, 3 & 4 plus most of the Elder Scrolls games as well as survival games like 7 Days to Die help to lessen the ache I have with respect to not being able to go walking over the moors and national parks here in the UK. We have a National park on our doorstep, but I can only go if I have someone to push my wheelchair.
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I played this in 2018. It's a great game! And a long one! :^)
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