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Isla Dorada - Episode 1: The Sands of Ephranis was available as a giveaway on January 21, 2018!
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Jessica Pandora, a young archaeologist, has been teleported to Isla Dorada and now needs your help to return home! After making a chance discovery, Jessica causes an ancient artifact to activate and is sent to a distant land. Use your Hidden Object skills to help her in Isla Dorada – Episode 1: The Sands of Ephranis!
Windows XP/ Vista/ 7/ 8/ 10; CPU: 1.4 GHz; RAM: 512 MB; DirectX: 9.0; Hard Drive: 263 MB
216 MB
$9.99
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It was OK, not great.
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Hi,
It took awhile to downloaded and opened easy. Game progress is fairly easy, but you have to do activities
exactly as game expects or you can't move forward. The puzzle has to be in the outline etc. The graphics are okay, as with most toon type. When doing certain activities it seems to get stuck, but have to combine and finish task or can't move on. It does highlight areas, so can eventually figure it out. Thanks for another good game and have a great week! Lee
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I do kind of like the 'lead you by the nose' aspect of this HOG — none of that "something's missing here" that means endless backtracking until you find the fourth of four thingummajigs to open/lock/operate the hoozit.
I have found the click areas not to be 100% accurate all the time, haven't found the spelling errors yet, and 100% agree about the kick-the-door-in "puzzle."
But my biggest gripe is that turning off the Custom Cursor (I hate those things: why do game designers feel they need to add one?) has to be done EVERY TIME I open the game. Other HOGs remember my preference: why not this one? Grrr!
But thanks to the developers for letting us try this one: please in future games DON'T have a Custom Cursor, but if you must, at least remember the player's preference! And do give hints if a puzzle isn't obvious (like that door!).
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The game downloaded and installed ok on windows 10. I played through some of the levels but found it frustrating in places as it wasn't clear how to progress. Some of the hidden objects didn't move when you clicked on them and some didn't look like the object that you were looking for. I won't be keeping this but it is worth trying as some people may find it ok. Thank you for offering this game today.
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Nope, can't recommend this one even though I'm probably the biggest sucker for HOG/adventure games :). I will definitely play it through as long as I can, so it's not a scathing review and fine to kill some time when you're in the mood for HOG rather than real thinking puzzles (which I sometimes am.) Some specifics:
Starts out kinda boring, and I found the "accent" of the native kind of offensive and certainly not African, more like urban Brooklyn :). The HOGs are okay, not much thinking and of course, the spelling errors mentioned by so many reviews on line. And like those reviews, I have to say I'm disappointed that it's mostly one HOG after another (so far with none you have to manipulate to get the object, like pulling a curtain or uncorking a bottle, which at least adds some interest). And like them, I found the door puzzle early on ridiculous. Kick in the door in a specific order? But never found any hint what that order might be---there should have been some sort of code somewhere. And using the skip (which I almost never do) didn't show the solution (which at least would have interesting) but just opened the door. Basically, I've played for about 15 minutes and am bored, echoing all the bad reviews over at Big Fish.
On the plus side, though, I will keep this for when I'm just in the mood for some mindless HOG action (which is more often than it probably should be :)). I don't find the spelling errors to be egregious so far; there was another game here, Apothecarium World, in which the language problems completely messed up the entire game, numerous objects were unclickable because they were too close to reset button or off the edge of the field, etc. THAT I now use for my rare "total thumb down" review, so this is rated "eh, okay" :)
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Thank you for your insightful review, Whiterabbit. Spot on! I'm inclined to agree...it's pretty lackluster and uninspired. I also had trouble at one point where the game seemed "stuck." Map and menu worked, but there was an instruction on the screen that wouldn't close for anything, and as a bonus, as I played the game in later levels the rope that had been stuck as a cursor earlier when it was stuck kept showing itself. So I doubt I'll keep this, probably will play until the end, then will delete.
Thanks again, Whiterabbit, for giving so much helpful info about this game. :)
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