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Gourmania 3: Zoo Zoom was available as a giveaway on October 15, 2022!
Exclusive offer from Giveaway of the Day and ToomkyGames! No third-party advertising and browser add-ons!
Help Victoria patch things up with her estranged father by launching a chain of exotic restaurants in Gourmania 3: Zoo Zoom! Find the ingredients for spicy fajitas at Tres Amigos, or prepare a mouthwatering Greek Salad at Aesop's Tables! From pouring hot java at Bean Me Up to serving ice-cold treats at Beaches and Cream, there's never a dull moment as you work quickly to please your customers and increase your profits!
Windows XP/ Vista/ 7/ 8/ 10; CPU: 1.6 GHz; RAM: 256 MB; DirectX: 9; Hard Drive: 139 MB
117 MB
$9.99
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Whiterabbit-uk,
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Whiterabbit-uk,
That CrazyCrawfish guy in the first linked video is quite entertaining.
I hope all is well with you!
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J,
Yeah.
I'm feeling much better now. The effects of the booster have almost worn off. :)
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A cross between a time management and a hidden objects game. You have to find the ingredients for the meal made. works on windows 11.
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I must compliment you on the review. It is very pleasant to read and it covers many aspects of the game (or all? I don't know ;-). The review also gives me a good idea what I would like about the game. Thanks! \
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Got this at a previous giveaway. Like these. Of course, not the way a real restaurant kitchen is organized, questionable how many of the recipes are real, lol, and no refrigeration! Health department would have shut these down a long time ago! But, it's about game play, and this is a decent challenge and time waster. And can be taken in as small or large chunks as you want, unlike say, an Adventure game. Not sure which is better, Gourmania 1 or 3. 2 just doesn't work, with it's cleaning fetish and disappearing food, it pretty much derails itself in minutia and unnecessary elements. We often talk of these as time management, which they are, but finding the food adds an element of memory game to these which you don't have in the clear the swamp, build the house, take the suitcase to the hotel room, etc., type of TM game. What you lose here, from a good TM game, is the slight element of strategy - what to do and in what order. There can be a fraction of that here, but it's basically find it, cook it, and collect the money. Though many don't like timed games, I feel that without that real world element of customers not wanting to wait while you leisurely complete an order takes away some of the "rush" (meaning the endorphine high) you get from "beating the clock", and gets it more away from being a game, or at least makes it more of a game like solitaire. Which, to be fair, I also enjoy. Not to say that I'm that good at beating the clock in Gour 3. Destined to die a sous chef, I think. Sob. :P
Plus compared to Gour 1: you keep shuffling back and forth randomly (or so it seems) between different kinds of restaurants. That's not realistic, but it ups the variety and challenge, since you have to reacquaint yourself with the layout at the beginning of every shift - the memory game aspect.
Minus compared to Gour 1: might have been better if you had the choice to select the order on the map that you do the restaurants, except for the new ones that have to be gradually unlocked, or let the game take you through the "Magical Mystery Tour". Though the option to bounce back and forth in the order of restaurants you prefer might interfere with the unlocking of other ones. But it's likely doable - at least to a certain extent. In Gour 1, you can choose not to buy a new restaurant, though I get the feeling that buying most or all is practically inevitable, and adds variety of course.
Minus: The zoo. These things are window dressing. They are for the untimed players - and I don't blame them - but to be interrupted from one type of game to buy some item which means nothing to game play - you can buy the cheapest of everything and, if it looks good to you, well, that's all that matters. Or worse, to be interrupted from the restaurant game to clean up after an animal, well, to me that's more torture than challenge or game to me. I think that the type of games that have you build some pretty but irrelevant environment - like the aquarium in the Fishmania match 3 - are just sop to the untimed players. Which is fine, but why not simply design a program like that, where the interested player can play around with all of the options. I'm not going to replay the game unless it's good, not just because I can make a different aquarium or zoo. Why not simply design that program? They exist, have for years. Like the architectural programs that allow you to construct your dream home, and also let architectural students test ideas. Like a zoo or aquarium simulation. Putting the zoo in here just says the developer was devoid of a better idea. Here's a radical idea, how about she uses her money to design and build her own restaurant? Gour 1 wins this comparison, for 2 reasons. 1. You spend your money on restaurant upgrades, though this isn't handled well, I think in Gour 1. Some of the upgrades are mandatory, and, other than the obvious that every upgrade is faster, your not told how much or any other advantages so you can compare and decide what order you want to buy them, or to even know whether there's any advantages to skipping a buy. But, it still makes more sense than buying zoo animals (to clean up after!). 2. The "put ingredients in the moving conveyor to get new recipes" is similar to the restaurant TM elements and engaging and challenging - though pointless - and players that hate timed elements can take as long as time at it as they want, though, again, no endorphine rush if you do it that way. I like that type of play, GGOTD has given away a few games of that type, albeit with a time challenge, and I have and enjoy them.
You would think that with 2 minuses and 1 plus that I would prefer Gourmania 1, but I like this 1 better. The shifts in 1 seem shorter, and the constantly shuffling between restaurants in 3 which test you memory for layout - and add different types of ingredients more frequently, without having to "earn" new recipes (and the more and more varied recipes themselves, some of which are legitimate, add interesting color), is just more interesting game play to me. And my bottom line is gameplay. I like color, I like variety, I like an interesting game world which is logical and consistent, but if the game "ain't" fun to play, it ain't for me.
Like I say, I got it before, but thanks GGOTD, Toomky, Whiterabbit, and the community members. Keep up the good work!
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watcher13,
Thank you for your extended feedback, appreciated.
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Today's game is a little bit different in concept than the second one given away. It also has a story line that kids can potentially learn from to teach the value of hard work and so forth. Just watch the opening scene all the way and you'll know what I mean.
This installment of the game heavily pushes the clutter genre and time management genre. In the 2nd Gourmania, there was a lighter side to the game that combined easy Hidden Object Scenes but moved onto the clutter side of things in the kitchen.
The game has a relaxed mode so if going against a timer is not your thing and so forth its worth selecting. One thing new that I saw was that when you clear the first scene, you have the opportunity to make your block of restaurants beautiful by developing the scenery. Another genre built into the game where you build things.
I had no problem playing todays games and noticed that the 3rd Gourmania has the option to disable the custom cursor so if it gives you problems, check the system cursor box to turn it off.
Overall if you missed the last Gourmania 2 giveaway you will find it easy to get into and play it, just set some time aside to play as you may not complete it , in one day.
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