Space shooters never die.
1993 is a testament to that, honoring classics like Life Force, R-Type and Xenon II. We're keeping the genre alive.
1993 was made in 1993. It is not made to look retro. It is not polished for today's tech - this is the genuine thing!
It's 1993 in 2016!
This was given away as a limited giveaway of 55 keys on August 8th 2017 HERE. Today's is exactly the same, with 55 keys that will be awarded next Thursday 21st Sept 2017. Good luck to all who enter.
Please only post comments about today's game giveaway; though, a little light banter among community members, friends and the moderator to keep this a friendly place to visit is acceptable and welcomed. Other comments not specifically about today's game giveaway will be judged by the moderator and if deemed inappropriate, will be deleted at the moderator or administrators discretion and usually with no explanation. Comments that may be deleted include anything considered inappropriate or not in the spirit of the site, such as swearing, commenting negatively about other community members and their comments, spamming, posting nonsense or comments with only one, abbreviated phrases or a few words; for example vg, good, thank you, TY, bad, rubbish, this game is ****** etc , or if the comment has nothing to do with today's game or is of a complaining nature. If you have any issues or complaints not associated with today's game please send them to the giveaway team via the contact form that I've linked to below rather than posting it here. These comments are for feedback about the game. Please see the moderation policy HERE for details about posting comments.
If you have a problem completing any of the activities, usually Twitter, and sometimes Face Book please use the contact form HERE and explain the issue to the giveaway team. If possible include screen captures of the issue. For those winning a key, if you have issues getting the game to work, first check out the Steam forums and the community feedback on the game which you'll find on the Steam store page in the top right hand corner HERE. You could also try the FAQ's thread HERE.
1993 Space Machine
In Brief
1993 Space Machine is another old school shoot 'em up but a little different from the other game giveaway we were offered the other day (and which is still live), i.e. Madrobot X; in that it is a side scrolling shmup instead of a vertical one and IMO a better example; it's well worth entering to try and win a key. It was released on Steam about 18 moths ago via the Greenlight project after it was Greenlit by the community and has positive reviews from the community, (see below for link to reviews).
Suggestions:
If you receive a key for 1993 Space Machine please give some feedback about your opinion of the game, for example, what you liked or disliked about it, or how it could be improved from your point of view . If you don't like this genre at all, please explain why. What, improvements, if any, would change your opinion? There are thousands of subscribers to the game giveaway of the day every weekend which makes this an ideal forum for giving developers ideas as to what their consumers (i.e you) would like to see in a game. For example, you could suggest extra content such as better or more original mini games, or a level editor that you would like to see that would make it more appealing to you. Maybe you think the graphics are a little dated and are in need of re skinning, or maybe you've just had enough of the genre and want to see something different or something with more originality?
If you miss the offer, you can get the game 24/7 via Steam HERE. It usually costs £5.99/$8.99.
Introduction:
The game is a traditional side scrolling shoot 'em up, and as many shoot 'em ups made for home computers of its era, it has some amount of progression. At the onset, there are four different locations to choose from and the player earns money which can be spent on new ships and weapons in-between missions. When starting the game, the player has just enough money to choose between three ships with differences in speed, shield strength and the amount of weapons it can carry. 6 additional ships become available as the player can afford them. The ship's shield strength doubles as its health bar, the shield can only cover part of the ship at any time, but can be rotated to absorb incoming fire, as it takes hits, the area protected gets smaller. The ship can not survive any direct hits onto its hull.
Assuming you receive a Steam key for 1993 Space Machine, once you've found it activate it via your Steam client. Once activated it will be permanently tied to your Steam profile and you'll be able to install the game at any time, anywhere on any computer, so long as you can validate who you are (usually via emails etc.). If you don't have a Steam account you will first have to download and install the Steam client HERE
Then create a Steam profile/account. Once that has been completed you can input the Steam code that you've received (after completing the form filling) via the game button along the top of the Steam client, (located between friends and Help). From the drop down menu select 'Activate a product on Steam'. This opens a product activation window. Just follow the prompts to complete activation. Once the Steam code has been accepted, the game will be permanently associated with your Steam account and can be installed any time you wish.
If you have a problem installing or activating or getting 1993 Space Machine to work, please visit the problems section over in the Game Discussion forums, which I've now incorporated into the FAQ's thread, and which you can find HERE, or check out the Steam forums. The Steam community are usually good at solving issues.
The Game:
Review 1:
As somebody who sometimes spends most of the day playing video games, I've grown used to seeing modern games with retro-inspired graphics and old classics re-released on new platforms. But rarely do I run across a 23 year old game seeing a release for the very first time. That's exactly what I discovered with 1993 Space Machine, a 2D shoot-em-up that most people thought would never see the light of day.
As the story goes, this game was created by four Swedish teenagers in the early 1990s. The near-finished shooter had been featured in magazines, a publisher was secured and it looked like game would see release on the Commodore Amiga. But then teenage drama got in the way, and the project was abandoned at the last second. Instead of wowing critics back in 1993, it got boxed up and stored away, far from sight and mind.
As it turns out, nothing stays hidden forever. Recently, one of those developers uncovered the game and, much to his surprise and delight, discovered that it still worked. Best of all, the game held up. This prompted the reunited team to post the game on Steam, giving the world a chance to experience a shooter that should have come out 23 years ago.
Simply put, this is a by-the-numbers side-scrolling shoot-em-up where you take out alien ships and save planets from certain destruction. You've played this type of game before, and it largely doesn't do anything new. You fly from left-to-right dodging bullets and hoping to survive long enough to go up against the boss. Win here and you're off to an even larger stage where you finish the fight for good.
The big change here is that players can choose between a few different upgrade-able ships and then equip them with a wide assortment of side weapons. Much of the game revolves around players picking up money from downed alien ships and then using it to buy new equipment and upgrade what you already have. There are a lot of different weapons to upgrade throughout the course of the game, so get ready to collect a lot of money.
Beyond the side weapons, the ship comes with a curved shield that can be rotated all the way around the craft. This will protect you from stray bullets, which makes some of the bullet hell sections a lot more manageable. But the shield can't sustain too many hits and will disappear over time, so you still need to stay cautious when going through the varied stages.
Speaking of which, 1993 Space Machine does a great job of mixing things up from level to level. Sure, you can expect the usual stages where you're stuck in the middle of space, but I liked what they did with the forest levels, cavernous sections and the city-scape bits. Each stage offers unique obstacles to overcome and enemies to destroy. It's never the most groundbreaking content, but it's undoubtedly fun.
Unfortunately, it's also a little broken. I'm not sure if it's because the game was never fully developed or something else, but I ran into a number of game-breaking problems. In fact, there's one boss that seems to halt the game dead in its tracks, simply refusing to blow up so that our hero can get back to saving the universe. I also ran into checkpoints that didn't work properly and several other issues that made me wish 1993 Space Machine was more polished.
On the topic of checkpoints, I found that they were too few and far between. You'll often start a stage with a countdown at the top letting you know how far away you are from the boss. Unfortunately, you'll have to go that full distance in a single life; one death will send you right back to the beginning of the stage. Eventually the game gives in and does offer checkpoints, but you have to jump through a lot of hoops to get to one.
Even with some unique stages and a solid presentation, I found myself liking the history of 1993 Space Machine a lot more than the gameplay. It has a cool shop system that is full of customization, but the action is fairly generic and occasionally frustrating. It's a shame this game took so long to come out, I would have loved to have seen what critics thought two decades ago.
Edited reference accessed HERE. Originally posted by Cyril Lachel on March 28, 2016. Re-posted by Whiterabbit-uk Aug 7th 2017.
Review 2:
The story of 1993 Space Machine’s creation and release is far more entertaining than the game’s actual story. You see, 1993 Space Machine was actually developed by teenagers in the 90’s to be published for the Commodore Amiga. It was even featured in magazines and a publisher for the game had been secured. For whatever reason the team behind the game had a falling out and the game never saw the light of day. Flash forward twenty something years into the future and one of the game’s original programmers stumbled upon the game and like in a good fairy tale, the original team reunited to finish their work.
As for the game’s actual story, there really isn’t much. What I could piece together is that the universe is at war and a bad guy named Nestor stole the Space Machine and is using it to wreak havoc on the galaxy. Something like that. Back in the 90’s these types of games rarely put the story front and center and 1993 Space Machine is like that. The thing is, you are the only hope of the universe and chase after Nestor to try and put an end to the chaos. How do you achieve that? Well, by blowing stuff up and surviving impossible odds. Isn’t that how all the cool guys do it?
The game is clearly inspired by classics like R-Type and Gradius and offers that same style of 2D sidescrolling bullet-hell gameplay. You make your way left to right shooting all manner of spaceships, satellites, asteroids, floating mines, robots, cannons and whatever else the game throws your way. Although the enemy designs are varied most of them have similar patterns to one another. There are those that charge at you to ram you to death like a space game of chicken, those that shoot missiles, bullets or other single shot projectiles, those that shoot in a spread and of course, those that blow up when you get too close. The game does a good job of turning stages into challenging dances as you bob and weave not only dodging bullets and mines, but also environmental obstacles like space debris and somehow managing to shoot back. It can be daunting at first and newer gamers not used to the difficult good old days might get frustrated initially. Each stage usually culminates with a boss fight and to be honest, none of them are particularly hard. You might die once or twice until you figure out their patterns but that’s about it. I never felt frustrated or stuck and their designs are not particularly memorable.
1993 Space Machine introduces a few innovations to the formula. First of all, you can choose from several different ships to pilot, although they fit one of three types: small and fast, big and slow (with more weapon slots) or somewhere in between. Although you will start with a small and fast ship (since they are the least expensive) you can spend money to eventually buy a different vessel. While many classic bullet-hell shot-em-ups required you to acquire power-ups mid-level to switch to a new weapon, 1993 Space Machine allows you to buy and slot weapons before a level starts. There is plenty of variety and choosing which weapons to bring can make a significant difference. These side weapons include classics like the spread shot and the one that fires behind you as well as a mini-gun, laser beams and more. In order to acquire this gear you will need to collect crystals during the levels, which translate into dollars and this currency is then spent upgrading your weapons and ships. Each ship and weapon can be upgraded up to three times, increasing their damage, range, size and more. These side weapons then show up surrounding your ship and are slotted on top, bottom, left and right of your ship, if you have a big enough vessel to support the maximum of four slots. Combined with your ship’s main weapon you are essentially firing five guns at once. This might sound like overkill but the game remains difficult enough that you never feel overpowered, even with a fully maxed out set.
In addition to the ability to upgrade your ship it is also equipped with a semi-circular shield that you can rotate at will to absorb fire. The size and resistance capacity of your shield varies depending on the ship type and how many upgrades it has. That adds another variable to the proceedings as you are not only moving, shooting and dodging dozens of things at once, but also have to be aware of your shield as rotating it to the correct area that mean the difference between life and death. Once again, although it might seem daunting at first it becomes second nature with practice.
The graphics of the game are very good looking, sort of like a hi-resolution 16-bit game. Some of the environments can get repetitive, but surprisingly the game uses its color palette well. You are not confined to the blackness of space and instead will shoot your way through caverns, cities and even a forest. Although none of the bosses are particularly memorable they are at least uniquely designed, with the sole exception of the one that looks like a giant space potato. The game’s music and sound effects are similar to any other space shooter of the 16-bit era and none of it will stick with you after you are done with the game. The game also demands the use of a controller. Unless you are an expert at finger gymnastics playing this with a keyboard is a hassle. I played with a PS4 controller, using the left stick to move, X to shoot, Triangle to use the limited screen-clearing smart bombs and the right trigger to rotate the shield and this setup worked really well.
Although I had a lot of fun playing 1993 Space Machine, the game is incredibly short, just like in the good old days. It took me one hour and forty minutes to beat the whole game and that is after I died a good 48 times. You can bump that time to two hours if you add the two hidden levels. That would be okay…..if the game didn’t currently sell for $12.99 on Steam. I got it as part of the Humble Monthly subscription so the game’s price didn’t really affect me, but I wouldn’t buy it unless you can get it in a deal for under $5. Outside of trying out different ships or weapons there is not much replay value to be had here. This feels like a missed opportunity because the game’s upgrade system felt fresh and like it could be a part of a larger game.
1993 Space Machine is a decent blast from the past that will bring you plenty of nostalgia if you grew up in the 8-bit and 16-bit days, arguably the pinnacle era of the space shooter. However, underneath some of its most innovative ideas is just the skeleton of what could have been a truly fantastic game. Once again, if you can catch it on a deal for under $5 and you love the space shooter genre then give it a try. Just be aware that when the nostalgia fueled run is over there is little reason to come back.
Edited reference accessed HERE. Originally posted by Armando Rodriguez on May 12, 2016. Edited by Whiterabbit-uk Aug 7th 2017.
Other Reviews and Videos of 1993 Space Machine:
You can see Steam community reviews of 1993 Space Machine HERE, and if you want to see some game-play you can see some videos of game play HERE, HERE, HERE, HERE and HERE.
Conclusion:
If you like old school shmups like R-Type, Gradius and the Thunder Force series you'll love this one. It's got all the elements I remember loving from the shmups I played back in the early 90's. It's well worth entering to win one of the 55 keys that are being given away by the developers (thanks guys). (I won't be entering as I've already purchased this game, shmups being one of my favorite genres next to breakouts)
I'd like to take this opportunity to thank the developer Modesty for giving away another bunch of 55 Steam keys for this excellent re discovered retro shmup and also to the game giveaway team, as always, for securing other ways to get free games, in this case a Steam key.
Useful Information not related to today's game giveaway:
You can find the games section that lists various gaming outlets and where to get deals that used to be posted with the review over in the Game Discussion forums HERE.
The rest of the information that used to be posted here can be found in the forums HERE. Finally, check out Delenns thread over in the forums HERE.
I have the same issue when joining these comp's. If you've tried everything already suggested, including setting up new accounts for F.B. and Twitter, (which you could use specifically for these competitions), then the only other thing I can suggest is contact the giveaway team and explain the issues you are having and if possible show screen captures of any messages you receive, for example I get a 'Cannot Authenticate Twitter' message when trying to complete the Twitter task. Upload your screen captures to a suitable image hosting site (I use Postimage.org, but there are others such as Tiny Pic, Photobucket and others. You may need to create a free account to upload images. PostImage.org used to allow uploads without an account, but recently stopped that due to people posting unacceptable images on the site. Once you've got an account it's easy to upload and then copy the links so that the giveaway team can see your error messages. Also include the email and the name you use to enter these giveaway competitions and mention which method you use to sign into the competition (Steam, GMail, Facebook etc). Hopefully someone from the Tech team will be able to help. You can find the contact form HERE. Sorry I can't be of more help.
Please excuse my late reply, had four different reviews to post over the last few days and had little time to moderate due to family excursions (Blackpool Illuminations and fireworks display), plus getting my son ready for university. He starts tomorrow morning. Please see my comment to Bo Cephas above, who was having the same issue. Please do let us know if any opf the suggestions work, failing those contact the giveaway team via the contact form HERE. Both Moonkyst and Delenns suggestions may help as well. :)
Thanks for the feedback Delenn. I will email you soon re: the indie Gala games. I've been run off my feet over the last week, visiting, excursions and getting my son ready for university (he starts tomorrow morning).
Thanks for the feedback Delenn. I will email you soon re: the indie Gala games. I've been run off my feet over the last week, visiting, excursions, finalizing important information for my legal team regarding the rip off builder who conned me, and spent many hours spring cleaning my two main computers and refurbishing an older one, (mainly looking for some lost documents) and more importantly getting my son ready for university (he starts tomorrow morning).
Save | Cancel
Clé bien reçue, Merci ! :)
Save | Cancel
i love this site, keep up
#best site in the world
Save | Cancel
An embedded page at giveawayoftheday.com says: Could not authenticate you.
I have:
allowed popups from twitter
allowed popups from giveawayoftheday
tried different browsers
Save | Cancel
One of the best old games!
Save | Cancel
This would be so cool to have... Thank you. :)
Save | Cancel
Is twitter token broken or only for me?
Save | Cancel
tiaxblutaxt, Do you have Adblock or anything like that? If so, try turning it off for this page.
Save | Cancel
tiaxblutaxt,
Try switching browsers.....Sometimes that works.
Save | Cancel
delenn13,
Thanks for the feedback Delenn. I will email you soon re: the indie Gala games. I've been run off my feet over the last week, visiting, excursions, finalizing important information for my legal team regarding the rip off builder who conned me, and spent many hours spring cleaning my two main computers and refurbishing an older one, (mainly looking for some lost documents) and more importantly getting my son ready for university (he starts tomorrow morning).
regards
Stephen
Save | Cancel