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	<title>Comments on: Dino Dave 2</title>
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	<link>http://game.giveawayoftheday.com/dino-dave-2/</link>
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		<title>By: mighty1</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-27141</link>
		<dc:creator>mighty1</dc:creator>
		<pubDate>Wed, 03 Oct 2007 12:51:12 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-27141</guid>
		<description>marivan: To get past level 16, go to the editor, load level 16 and remove the blue barrel. Put a new one next to where it was.

I think that should do the job. There are 100 levels and, I guess, if we get stuck again, this is a way around the problem.

Good luck.</description>
		<content:encoded><![CDATA[<p>marivan: To get past level 16, go to the editor, load level 16 and remove the blue barrel. Put a new one next to where it was.</p>
<p>I think that should do the job. There are 100 levels and, I guess, if we get stuck again, this is a way around the problem.</p>
<p>Good luck.</p>
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		<title>By: mighty1</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-27138</link>
		<dc:creator>mighty1</dc:creator>
		<pubDate>Wed, 03 Oct 2007 12:40:27 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-27138</guid>
		<description>marivan: I too am stuck on level 16 for the same reason - that barrel. Have no idea how to get beyond this level. I can only assume they put the barrel on the wrong square - one to the right would allow it to be moved north to the conveyor belt.

Being a sokoban type game, I love it, but you have to learn the moves because of the lack of instructions. I found it necessary to move backwards frequently to avoid moving boxes I didn&#039;t want moved. A useful tip.

Getting the 2D view is essential, via the &#039;c&#039; key</description>
		<content:encoded><![CDATA[<p>marivan: I too am stuck on level 16 for the same reason &#8211; that barrel. Have no idea how to get beyond this level. I can only assume they put the barrel on the wrong square &#8211; one to the right would allow it to be moved north to the conveyor belt.</p>
<p>Being a sokoban type game, I love it, but you have to learn the moves because of the lack of instructions. I found it necessary to move backwards frequently to avoid moving boxes I didn&#8217;t want moved. A useful tip.</p>
<p>Getting the 2D view is essential, via the &#8216;c&#8217; key</p>
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		<title>By: marivan</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-27073</link>
		<dc:creator>marivan</dc:creator>
		<pubDate>Tue, 02 Oct 2007 22:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-27073</guid>
		<description>It was hard getting used to the controls, but then one can get used to them. 

It is challenging in that you have to figure out how to get the boxes/barrels to the appropriate place, (matching the colors).

I have gotten up to level 16, but am now stuck. I have gotten every box where it was supposed to go, but there is one barrel that cannot be moved except forward one square. Then it is blocked and cannot be moved any further. Therefore you are not able to move on to level 17. I think there are more levels, if not, to stop at level 16 is unsatisfying, especially if one cannot figure out how to move the last item, the barrel to it&#039;s spot!

Has anyone gotten to this level and if so, have they gotten through it and gone on to level 17? I sure would like to know how they were able to move the barrel to its place.

This is not a game for younger children, older kids can play it, however.</description>
		<content:encoded><![CDATA[<p>It was hard getting used to the controls, but then one can get used to them. </p>
<p>It is challenging in that you have to figure out how to get the boxes/barrels to the appropriate place, (matching the colors).</p>
<p>I have gotten up to level 16, but am now stuck. I have gotten every box where it was supposed to go, but there is one barrel that cannot be moved except forward one square. Then it is blocked and cannot be moved any further. Therefore you are not able to move on to level 17. I think there are more levels, if not, to stop at level 16 is unsatisfying, especially if one cannot figure out how to move the last item, the barrel to it&#8217;s spot!</p>
<p>Has anyone gotten to this level and if so, have they gotten through it and gone on to level 17? I sure would like to know how they were able to move the barrel to its place.</p>
<p>This is not a game for younger children, older kids can play it, however.</p>
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		<title>By: nightwheel</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-26498</link>
		<dc:creator>nightwheel</dc:creator>
		<pubDate>Fri, 28 Sep 2007 05:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-26498</guid>
		<description>Tryed the game out. The controles are hairy but after getting used to them. The game was great fun.</description>
		<content:encoded><![CDATA[<p>Tryed the game out. The controles are hairy but after getting used to them. The game was great fun.</p>
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		<title>By: Brad S.</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-26487</link>
		<dc:creator>Brad S.</dc:creator>
		<pubDate>Fri, 28 Sep 2007 03:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-26487</guid>
		<description>1) The promo mentions being able to play in 2D or 3D, but I was not able to find any mention of how to make it 2D. 
2) As mentioned elsewhere, the controls are VERY touchy. 
3) I couldn&#039;t find any way to adjust your view height and the default is to be very close to the character, making it impossible to see beyond a fraction of the puzzle (so much for planning ahead).
4) Because of 2 and 3, don&#039;t bother if you are the slightest bit motion sensitive. I regularly play FPS games with no issue and this had me disoriented and queasy in about 2 minutes.</description>
		<content:encoded><![CDATA[<p>1) The promo mentions being able to play in 2D or 3D, but I was not able to find any mention of how to make it 2D.<br />
2) As mentioned elsewhere, the controls are VERY touchy.<br />
3) I couldn&#8217;t find any way to adjust your view height and the default is to be very close to the character, making it impossible to see beyond a fraction of the puzzle (so much for planning ahead).<br />
4) Because of 2 and 3, don&#8217;t bother if you are the slightest bit motion sensitive. I regularly play FPS games with no issue and this had me disoriented and queasy in about 2 minutes.</p>
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		<title>By: Saurious Testi</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-26483</link>
		<dc:creator>Saurious Testi</dc:creator>
		<pubDate>Fri, 28 Sep 2007 02:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-26483</guid>
		<description>Some interesting keys:
 F3 - Either restarts the level or will undo some moves sometimes
 F5 - Seems to cycle through screen resolutions
 F6 - Makes screenshot to install directory
 F10 - Instant Exit
 F12 - Will turn sound off, sometimes
 c key - rotate view through 3 views including 2D &amp; 3D
 ESC - Exit to menu
 ALT-ENTER - Toggle full-screen/window

Game is okay but, as it says in windowed mode -- DINO DAVE NOT SELL_BETA!

Still needs lots of improvement, even though it was released in 2003 according to the website. I like it because I like these Sokoban-like games, but it is a little too frustrating to play for very long at a time. Still, a keeper for me though.</description>
		<content:encoded><![CDATA[<p>Some interesting keys:<br />
 F3 &#8211; Either restarts the level or will undo some moves sometimes<br />
 F5 &#8211; Seems to cycle through screen resolutions<br />
 F6 &#8211; Makes screenshot to install directory<br />
 F10 &#8211; Instant Exit<br />
 F12 &#8211; Will turn sound off, sometimes<br />
 c key &#8211; rotate view through 3 views including 2D &amp; 3D<br />
 ESC &#8211; Exit to menu<br />
 ALT-ENTER &#8211; Toggle full-screen/window</p>
<p>Game is okay but, as it says in windowed mode &#8212; DINO DAVE NOT SELL_BETA!</p>
<p>Still needs lots of improvement, even though it was released in 2003 according to the website. I like it because I like these Sokoban-like games, but it is a little too frustrating to play for very long at a time. Still, a keeper for me though.</p>
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		<title>By: Linda</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-26478</link>
		<dc:creator>Linda</dc:creator>
		<pubDate>Fri, 28 Sep 2007 00:56:55 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-26478</guid>
		<description>not slightly rude. straight forward. I don&#039;t believe there is a level 2. If there are 100 levels in this game,which I doubt, nobody will ever see them.</description>
		<content:encoded><![CDATA[<p>not slightly rude. straight forward. I don&#8217;t believe there is a level 2. If there are 100 levels in this game,which I doubt, nobody will ever see them.</p>
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		<title>By: RMSM</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-26476</link>
		<dc:creator>RMSM</dc:creator>
		<pubDate>Fri, 28 Sep 2007 00:48:16 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-26476</guid>
		<description>To play, use cursor Keys, Enter, and sometimes Space.
Push the Colored Crates into the same colored Rings.

The game play is similar to the classic sokoban.</description>
		<content:encoded><![CDATA[<p>To play, use cursor Keys, Enter, and sometimes Space.<br />
Push the Colored Crates into the same colored Rings.</p>
<p>The game play is similar to the classic sokoban.</p>
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		<title>By: RMSM</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-26475</link>
		<dc:creator>RMSM</dc:creator>
		<pubDate>Fri, 28 Sep 2007 00:46:44 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-26475</guid>
		<description>Well, this game, could be a very fine puzzle game, if it wasn&#039;t for the BAD controls.

The default camera is really horrible, and will make any human dizzy in no time. Press key &quot;c&quot; until you get a top camera (what is refered as the 2D version of the game).

But the controls once again interfere in game play, because instead of controlling the player in relation to global position (up/down) work as forward reverse and (Left/Right) just rotate the Dino, which makes for an incredible unexpected dificulty for an unintuitive way to control the character.

And as someone already state why doesn&#039;t the Dino start an stop in the middle of the positions ? The crates do, why not the Dino ?
The user expects this!

The Graphics are fine, but people will stay away of this game mainly due to bad User interface, which includes the worst ever font I have seen used for a menu.
It&#039;s not too hard to see that it&#039;s really HARD to read.

And why doesn&#039;t the dino climb up the stairs ?
Why not have levels of diferent size, and diferent shape !?

So UI improvents are required for anyone to be able to enjoy playing this game. Although it has the potencial for it.</description>
		<content:encoded><![CDATA[<p>Well, this game, could be a very fine puzzle game, if it wasn&#8217;t for the BAD controls.</p>
<p>The default camera is really horrible, and will make any human dizzy in no time. Press key &#8220;c&#8221; until you get a top camera (what is refered as the 2D version of the game).</p>
<p>But the controls once again interfere in game play, because instead of controlling the player in relation to global position (up/down) work as forward reverse and (Left/Right) just rotate the Dino, which makes for an incredible unexpected dificulty for an unintuitive way to control the character.</p>
<p>And as someone already state why doesn&#8217;t the Dino start an stop in the middle of the positions ? The crates do, why not the Dino ?<br />
The user expects this!</p>
<p>The Graphics are fine, but people will stay away of this game mainly due to bad User interface, which includes the worst ever font I have seen used for a menu.<br />
It&#8217;s not too hard to see that it&#8217;s really HARD to read.</p>
<p>And why doesn&#8217;t the dino climb up the stairs ?<br />
Why not have levels of diferent size, and diferent shape !?</p>
<p>So UI improvents are required for anyone to be able to enjoy playing this game. Although it has the potencial for it.</p>
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		<title>By: Robert</title>
		<link>http://game.giveawayoftheday.com/dino-dave-2/comment-page-1/#comment-26471</link>
		<dc:creator>Robert</dc:creator>
		<pubDate>Fri, 28 Sep 2007 00:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://game.giveawayoftheday.com/dino-dave-2/#comment-26471</guid>
		<description>Download link is not working: 

File &#039;309935&#039; is not found on any working WikiFortio server. Please try again later.
 
HELP!!!!</description>
		<content:encoded><![CDATA[<p>Download link is not working: </p>
<p>File &#8216;309935&#8242; is not found on any working WikiFortio server. Please try again later.</p>
<p>HELP!!!!</p>
]]></content:encoded>
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